# 1.03.15 (31283) May 4, 2009 5/4/09 workaround for memory problems (not in svn) Removed tick marks from applied force slider to make slider knob appear on mac. Renamed "original" vectors to "whole vectors" Robot loses energy even when work done on the particle by the robot is negative. # 1.03.14 (31275) May 3, 2009 set applied force to zero on slider mouse release for all tabs allow showing values outside the settable range for the applied force slider bugfix in work calculation robotmovingcompany: it looks like robot energy is only used up when the robot is pushing to the left. robotmovingcompany: additional points (up to 100) for having battery left over robotmovingcompany: add detection of game over and new game robotmovingcompany: automatically go to next object when you score or lose the object (instead of hitting "next object" button) robotmovingcompany: moving the applied force slider starts the game # 1.03.13 (31267) May 3, 2009 Make "custom crate" text label match font for other labels. Layout fixes for object selection panel. fixed: Original forces checkbox should update when sim is paused. robot energy refills after each object for game tab, set applied force to zero on slider mouse release # 1.03.12 (31256) May 3, 2009 5/3/09 Performance fixes for the game tab # 1.03.11 (31234) May 1, 2009 5/1/09 minor fixes # 1.03.10 (31217) May 1, 2009 5/1/09 bugfixes for rotation # 1.03.09 (31213) May 1, 2009 5/1/09 Improvements for game model and coordinate frames # 1.03.08 (31211) May 1, 2009 5/1/09 Improvements for game model and coordinate frames # 1.03.07 (31209) May 1, 2009 5/1/09 improvements for rotatable components and added energy model for game mode # 1.03.06 (31153) Apr 29, 2009 4/29/09 Improvements for game mode. # 1.03.05 (31088) Apr 28, 2009 4/28/09 Improvements to main and game modules # 1.03.04 (31085) Apr 28, 2009 4/28/09 Improvements for main and game module # 1.03.03 (30988) Apr 27, 2009 4/27/09 Deploy game module. # 1.03.02 (30914) Apr 25, 2009 4/25/09 Many new features and bugfixes. # 1.03.01 (30822) Apr 23, 2009 4/23/09 Improvements for FBD and Coordinate Frames # 1.03.00 (30671) Apr 21, 2009 4/21/09 Batch deploy as part of IOM milestone with revision 30670 # 1.02.06 (30208) Apr 1, 2009 4/1/09 Deploy test version # 1.02.05 (29902) Mar 25, 2009 3/25/09 Initial version of scala ramp # 1.02.04 (29629) Mar 22, 2009 3/22/09 Batch deploy for Alpha Simulation Tests 2, svn 29628 # 1.02.03 (29335) Mar 9, 2009 # 1.02.02 (28823) Feb 19, 2009 Batch deploy for alpha Simulation Tests, svn 28773 10-13-2008: rename TheRampStrings to TheRampResources, move to top-level package, consistent with other sims 10-13-2008: replace SimString with PhetResources 10-13-2008: use PhetApplicationConfig launchSim 10-13-2008: fix incorrectly named string file for language=et 7-16-2007: Each module is given its own clock instead of sharing a reference. New in 0.00.25 (8-18-2006) Limited to 1 dog on screen at a time. Renamed "remove heat" to "cool ramp" Deleted extra print statements on the console on startup. New in 0.23 (1-2-2005) Upgraded to work with latest phetcommon -includes bugfixes for the control panel. Fixed a bug that prevented the object combo box from being seen on a mac. Performance improvements Audio is preloaded as clips (for improved performance) New in 0.22 . Make applied force orange, make wall force the drab yellow. . Delete the ramp-change-color feature. . rename velocity to m/s (not meters/second). . Redraw track for slider to look more slider-like. . Scale down the mouse-applied force. . Shrink the control panel width (if possible). . Changing objects on the 1st panel also changes coeff. of friction. We mention the coeff in the object name as multi-line. . Earth should be lighter green (to make the dark fonts on it more visible). . “Playback” is better than “play” on the playback panel. . delete record button. (Go/Pause is better than record) . Crate should have a higher coeff than the file cabinet. . Use “friction coefficient” not “friction” where applicable. . Bugfix: overheated button shows up in wrong spot (low resolution). . Add subscripts: Fgravity, Ffriction, Wapplied, not for Energies, though. . Test 2 columns for in-plot readouts. >>Looks good. . Abbreviate the in-plot readouts (delete "parallel", delete units repetition, etc.) . Line up control buttons to the left of the graphs. . Bugfix: Dragging the playback cursor doesn't change values. . Bugfix: Dragging the block with friction off adds heat. . Bugfix: Clear heat doesn't work while pause is on. >> I think this was only clearing the heat for the ramp/block colors, now this feature has been removed. . When you make a change while it is paused, the change should be immediately seen. Including changing objects. >>I think this bug was in the plot readouts. . Reset should reset everything (including heat, object, time, graphs, controls, friction, frictionless checkbox). >>Fixed this for plot & bar graph states, and the frictionless checkbox. . Improve the drawing order of the graph lines (applied on top). >>I’ve simply increased the stroke size for the applied force plot. Looks ok. . Bugfix: After 30 seconds, you can still press record, but nothing records. . Bugfix: On playback, sometimes the block jumps around (wrong surface data?) . Friction arrows aren’t updating after time runs out. >>I can’t reproduce this. New in 0.21 . Reduced size from 3.3M to 1.2M . re-enabled splash screen. . Fixed a bug that prevented the application from starting properly in Java 1.5.0+ New in theramp 0.20 . Audio checkbox is on the right, titled 'Sound'. . Wall force is brown. . Sleepy dog is back. . Different audio for run-over man. . Applied force label is above applied force spinner. . Moved the 'overheat message' to the bar graph area, only appears if bar graphs are up . Renamed 'clear heat' to 'remove heat' in the control panel. . Height readout is now halfway down, with 'height extent' lines. . Changed the verify dialog text to clarify the difference between "Clear Graphs" and "Reset Everything" . Added Go Pause Clear buttons to the control panel (near the position & angle controls) New in theramp 0.19 on 10-9-2005 · Bugfix: the ramp no longer mistakenly starts overheated on replay. · Wall force color has been changed to avoid clashing with the normal force color. · Colors no longer combine on the graphs, the more important lines overlap the others. · The ramp starts at a slight angle. · There is a checkbox to enable the draggable zero-point potential graphic, now only available in the advanced panel. · The graph vertical axes are now labeled. · The Advanced function of showing multiple forces now adds labels to each entry (for disambiguation). · The man no longer screams. · Labels and numbers no longer cover graph area. . Added a mute button.