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New in this Version:
dispersion on plane
- Added photon
- Added screen
- Image fade for
- New gun Image
perfect (more like auto-repeat)
- Start in
rainbow from high
- Photons are
(wavefunction & detection)
- Made ‘save
screen’ come up in
a more intuitive location.
- Fire button
- Photon and
wavelengths will be restricted so as to avoid lattice &
- New Particles
- Maybe Helium
- Proper units for everything.
- Add a “classical mode” in which small
wavepackets are treated & displayed as classical particles? This feature is under discussion.
- How to handle incoherent waves?
- Maybe easier with photons?
scrambling the phases, weird artifacts in wave propagation
still get coherence in parts.
- Increased/user controlled decoherence? (last
on photon wavelength slider:
- How to manage different colors at same time
in high intensity mode?
- Should we leave an option to show photons as
grayscale? (How to do this?)
should do something graphical (oscillate, glow?) on rapid fire
- Add magnifying glass
- Ruler with changeable units
- Add 3d edges to wave area, detector sheet and
(possibly) potential barriers & detectors.
disable fade checkbox for high intensity mode, default is fade.
- Add a
screen brightness control, so the user can see single particle
detections in intensity mode.
should move smoothly into the ‘smooth screen’ mode.
particulate CCD mode, the dots should fade over time (maybe only in
button should be disabled after fire for single particle mode (until
waveform is empty)
may think that moving one of the sliders on the apparatus panel would
affect a particle that was moving up the screen. I think it would be
good to find a way to convey to the user that the sliders only affect
the next object to be fired.
these directly on the gun may help.
doesn’t work properly.
there is no wave, avoid computations.
magnitude computations (avoid repeats).