Schrodinger
v0r6
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New In this Version:
1. Segregated Modules into Single Particle Tab and Intensity Tab.
2. Intensity Tab has a continuous screen (with fading)
3. Screen patterns can be saved.
4. Light waves can be collapsed now.
5. Adding a detector in the double slit experiment destroys
interference.
6. Moved slit controls to the play area.
Remaining Features
(each list in order of
priority, high priority first).
Model:
- New Particles
- Neutons
- Maybe Helium
- Proper units for
everything
- Handle multiple
scales/zooming.
- When intensity mode
(multi-particle) is on
- Disable rainbow
representation (at least while split model is operating.)
- Automatic choice of
wavepacket size (based on slit size)
- Add a “classical mode”
in which small wavepackets are treated & displayed as classical
particles? This feature is under
discussion.
- How to handle
incoherent waves?
- Maybe easier with
photons?
i.
Tried
scrambling the phases, weird artifacts in wave propagation
ii.
Also,
still get coherence in parts.
- Increased/user
controlled decoherence? (last priority)
Graphics:
- Ruler with changeable
units
- Colors on photon
wavelength slider
- This could correspond
with the looks of the waveform. (in grayscale mode)
- Better fire button.
- Gun should recoil on
rapid fire
- Add magnifying glass
Controls:
- Put a reset button in
(or near the wavefunction area)
- Only visible when
wavefunction is non-zero.
- Disable normal detector
behavior in rapid-fire mode.
Misc:
Internal:
Bugs:
Finalizing:
- Increase Performance
- While there is no wave,
avoid computations.
- Isolate magnitude
computations (avoid repeats).
i.
Use a dirty bit.
- Start in Grayscale mode