Slit absorption fails when there is a detector over one of the slits. Slit absorption is incompatible with detectors on barriers south of the midline. Detector norm seems off. If I make detector very large so that it covers the entire box, it only registers 80-95%, rather than 100% as I would expect since the entire particle is inside it. Bug: If I check and uncheck “slit absorption” with no slits and no barriers, it creates little glitches in the beam. The “slit absorption” checkbox should have no effect if there are no slits or barriers. When I move the vertical position of the slits, the response is very jerky and discontinuous. Can this be any smoother? Add inverse slits feature. Disable detectors when this in on. Babinet's principle tells you that the interference pattern should be the same for anti-slits. The controls should look more fun. (The controls on Ron’s new Photoelectric simulation might be a good model.) Allow user to move slit barrier up and down by clicking on it and dragging. (low priority). Bug: resolution changes are not rescaled. Move barriers and detectors to advanced section. >>What is the advanced section? Do you mean an expanding "Advanced>>" button in the control panel? Is this really necessary here? Bug: the autorepeat on single photon jams with no photons leaving Bug: In high intensity with intensity low (and had a detector) the light continued to emenate from the slits (but not the gun) Change the name of the options menu from "Schrodinger" to "Options". When I change the vertical position of the slits, the detector moves first, and then the slits. Can you make them both move together? Add mass to the schrodinger equation. Bug: detectors & barriers only work north of the slits, or if slit absorption is disabled.