PhET
Progress Report
Sam
Reid
September
10, 2009
An
online version of this report is available here.
Here's
a pie
chart representation of the time distribution.
CCK
·
Following
up on #1763
and #1737,
tested fixes JB & I made on 7-21-2009
·
The
3 buggy scenarios in 1737 appear resolved in 3.17.13
·
Emailed
Sam M on 9/5/2009 for testing assistance for the above and to see what's next
Force
Law Lab
·
Posted
0.01.13 and 0.01.14,
which include character graphics
Motion
Series (moving man, forces and motion, the ramp)
·
Posted
5 revisions (including 22 updates), latest is 1.03.40
·
Coalesced
into a single project "motion-series"
·
Added
stage coordinates, and mix with screen coordinates for improved layouts
·
Added
an initial draft version of moving man based on this project
·
Implemented
smoothing for position dragging on moving-man sims
Misc
·
Discussed
with JB, JO, CM how to best identify changes that have snuck into a sim from
common libraries, to help focus testing before sim deploy
·
Scala
meeting on Tuesday at Boulder Java Users Group
1.
Speaker
was excellent
2.
About
35 in attendance
Upcoming
Work
·
E&E
graph should have record/playback, use Scala recording controls.
1.
Noah
provided a mock-up, see email
2.
Rewrite
this component in Java?
·
Discuss
MyCanvas layout implementation with Chris, John,
Jonathan
1.
Still
experimenting with it
·
Posted
sim dependencies, and sims for common libraries and a report for ramp in particular
1.
Decide which of these sims should
be reposted, or whether we'd like to investigate the source code for changes
before investing in repost + retest.
2.
Chris recommended making common
text change logs available to testers
3.
What about mining svn change logs to post with dev versions?
·
Ramp
Simulation: waiting for feedback from team on several issues
·
Should
we implement Charge Force Lab to combine with Gravity Force Lab in Force Law
Lab? Or post Gravity Force Lab as a solo
first?
·
Motion Suite: need to discuss Robot
Moving Company games with NP
·
CCK - new Physics implementation, testing
and performance analysis (with Sam M)
·
JMonkeyEngine/Xith /3dzzd/Flash/Papervision3d/Feng
Gui