PhET
Progress Report
Sam
Reid
July
2, 2009
An
online version of this report is available here.
Here's
a pie
chart representation of the time distribution.
CCK
·
Ported
physics prototype from Scala to Java, see details
·
Fixed
bug #1700, incorrect values out of range in other locales, posted 3.17.07
and ready for testing (may wish to wait to test physics engine as well)
Web
Frameworks
·
Configuration
for tomcat server for local testing
·
Investigation
and prototyping of Wicket and Lift (with Jonathan)
Internationalization
·
Removed
track and options menus from Energy Skate Park, see #1679
·
Improved
internationalizing, including ordering of units (about 8 occurrences) in Energy
Skate Park 2.05.06
·
Discussed
techniques and ideas for internationalization (with Chris)
1.
What
about using patterns like: "My professional name is Mr. {lastname} but my
friends call me {firstname}". Or
maybe this can be handled in the translation key name, e.g.
sim.name.statement.pattern-lastname_firstname
2.
What
about reordering components with units based on RTL/LTR? In #1679
I mention this wouldn't be so difficult but CM thinks the benefits would not be
worth the costs.
Moving
Man
·
Finished
barriers bug #1697,
posted and ready for testing in 1.22.02
Misc
·
Currently
there is no automatic means for taking a tested dev version and posting it on
tigercat, we discussed whether this is a significant problem and how it can be
resolved
1.
Workaround
is to minimize time between posting dev, testing dev and posting tigercat
·
Identified
problems with removing pswing buffering, decided against (with Chris)
·
Fixed
the problem that causes a module to shift when activated for the first time.
Timesheet
Utility
·
Minor
fixes
Upcoming
Work
·
CCK
1.
Port
scripts to Java
2.
Performance
improvements, e.g. selecting appropriate time step
3.
Extensive
testing
·
JMonkeyEngine/Xith /3dzzd/Flash
1. waiting
for mac laptop to continue with jmonkeyengine, e.g. to see if recent fixes made
it easier to put swing controls in the play area
2. Discussing
suitability of Flash for 3D, see #1705
·
Continue model for density sim (object editor,
movable scales, spherical objects, etc)
1. Postponed
until we know whether this will be java or flash
·
Ramp Simulation, fixes and updates, including
charts
·
Work on website samples with Jonathan
·
For details, See ticket report "Sam R:
Report" here