Subject: RE: wave interference one more thing |
From: Wendy K Adams |
Date: Wed, 6 Feb 2008 22:13:08 -0700 |
To: "'Samuel Robert Reid'" |
CC: "'Perkins, Kathy'" |
Trish, Sam, Kathy,
I have been negligent
in my feedback responsibilities. I solicited feedback from Noah P. on all
of these issues the first time Trish sent this out and then didn’t follow
up. He and I designed this sim so I wanted his ideas. His are in green and mine will be in Plum. Overall I want to be
careful about adding tons of features. We have a separate sound sim for
careful investigation of sound and maybe we need a water sim for water.
The goal of this sim is to compare interference and it’s already a very
complicated sim.
Wendy
From: Samuel Robert Reid [mailto:Reids@Colorado.EDU]
Sent: Wednesday, February 06, 2008
11:49 AM
To: Loeblein Patricia J.
Cc: Perkins, Kathy; Adams, Wendy;
Paulson, Archie; Reid, Sam
Subject: Re: wave interference one
more thing
Trish,
I made the dotted-line cross section draggable, and added a pulse
function. For the pulse function, the oscillator is wired up correctly,
but the faucet drip is not yet wired up too, since this would lead to
additional complexity. Let me know how important you think this would
be. Also, the best way to use the pulse is to stop the oscillator first.
Let me know if you'd like any changes to these issues, or what your next few
highest priorities are for the wave interference sim.
Sam Reid
Loeblein Patricia J. wrote:
Sam, thanks for thinking about these ideas.
My clarification remarks are in red.
Trish Loeblein
Evergreen High School
vm 303.982.5093
Thursdays 303.735.0458
PhET website: http://phet.colorado.edu
From: Samuel
Robert Reid [mailto:Reids@Colorado.EDU]
Sent: Sat 2/2/2008 12:15 PM
To: Loeblein Patricia J.
Cc: Perkins, Kathy; Adams, Wendy;
Paulson, Archie; Reid, Sam
Subject: Re: wave interference one
more thing
Trish, Kathy, Wendy,
My comments are below your recommendations below. I'll wait to hear feedback
from Kathy and/or Wendy before working on any of this.
1. It would be good if the audio could be linked to the detector like the
listener in the Sound sim.
>>Since this simulation allows arbitrary waveforms, and not just
sinusoidal, it would be difficult to implement exactly what it would sound like
at the listener. If we just want to assume that sinusoidal waves reach
the listener and ignoring doppler effect, and any barriers etc, then this would
be tractable, but still difficult.
The main reason I thought about this idea
was from a lab I used to do. The students would set up two sources (starting
with sound) and then use recievers to find the nodal and antinodal lines. I
wonder if there would have to be an experiment feature where the student would
set up an experiment and then the source settings didn't change until they
restarted. They could move the reciever to pick up only what orginated. I could
photocopy the lab and bring it next week if you would like. It was in a popular
lab book written in the late 50s that many HS teachers still use.
Not a bad idea. I don't see any conceptual problems with this.
This sounds like a good idea but maybe not worth a huge amount of
effort.
2. I discovered, totally by accident, that the faucet moved. Maybe we need to
add a Help. I really liked being able to see the waves in both directions. I
think it adds a view that is not demonstrated or explained well in texts
and addresses a concept that students struggle with. I was
disappointed when I couldn't move the speakers and lights. Also, it was
really easy to observe Doppler!
>>It would be easy to add help, and relatively easy to make it easy to
move speakers and lights. Perhaps we omitted this feature before, since
we didn't want to have to model the reflections from the surface of the
speaker, or parabolic shape of the light.
Also not a bad idea, although I don't know
about computational problems. It might look really slow and crappy in the
particle view of sound. The other problem is that the waves for sound and light
are slowed down. You can easily overtake the wavefront by moving the faucet,
but this isn't really physically realistic for sound (you can create a sonic
boom, but it might mislead people about how fast you really have to be going.
For light, it's impossible to overtake the wavefront I believe. Maybe you could
build this in, so you can't move the flashlight faster than the wavefront...but
these are starting to put more into a sim that already has a lot in it.)
Let’s
discuss in the meeting.
3. For my part, I think a light bulb would be a better image than the
flashlight because then students won't have to to understand why the wave
appears to go through the parabolic reflector part of the light. The speakers
appear more transparent and I don't think there will be a problem.
>> It would be relatively easy to replace the flashlight with a bulb
image.
Unless you have data that says students have a problem with the
flashlight, I wouldn't change it.
On
items like this where we’ve interviewed and it’s worked, we better
not change it. Sam, can you put the flashlight back (sorry).
4. It would be nice to be able move the dotted line so you could see
energy vs position at other spots. I think you would want to have a "save
graph" feature like Hydrogen atom and Skate Park, so you could compare
more easily. I would like to be able to move the screen too.
>> It would be relatively easy to make this line movable, and to make it
so you can save graphs. It would be relatively difficult to make it so
the screen can be moved, since I would have to break the graphic into two
parts. Being able to move the dotted line seems the most important to me.
Again, adding more to an already rich sim. Also, the dotted line doubles
as the rotation axis - this could take a lot of programming as well (not sure).
I just played with this new version and having
the dotted like stay in space while rotating is really confusing. It just
disappears in the water screen. Students already have some trouble with
rotation. I think we should think about this carefully before leaving this
change.
5. I tried to change the barrier by dragging and was surprised that I was
constrained to use the sliders.
>> You can translate the barrier by dragging it. Do you want to be
able to change the slit width by dragging the edge of the slit? This
seems natural, but I'm not sure all users will figure out this feature. I should have
said that I expected to be able to change the slit size by dragging.
Probably a good thing to be able to do - I never noticed you couldn't do
this.\
Sam, Let’s add this feature.
6. In the Sound sim, the barrier is solid and its angle can be changed. I can
see where it would be helpful to have a similar one with water to go along with
traditional water tank demos. I have commented that I wish the shape of
the barrier could be varied. Concave and convex reflection surfaces especially.
>>Since this is a lattice-based simulation, it would be pretty easy to
add any arbitrary shape. However, since the lattice cells are rather
large (for computational reasons) I am not sure that the result will look good;
it may look discrete & pixellated. But this would be easy to try.
Again, probably too complicated. If you want to have a water tank sim,
that's fine (maybe a good idea). This is supposed to focus on interference.
7. It would be cool to have some objects like we use in water wave tank
demos to put in the play area. I do too much hand waving during the equipment
based demos. A good start would be to be able to put in just one piece of the
barrier so students could see how the waves bend around a corner. (Also, in the
traditional demos, some of the pieces are less deep than the water, so
refraction is apparent.)
>>See notes on 6 above.
Same comment as #6.
Let’s
add a water wave sim to our potential list of sims.
8. A pulse feature like Sound so the kids can look at one water wave at a
time. I guess that doesn't make sense for light, but then I could ask the kids
why not.
>>This would be relatively easy. I think this would be a
high priority for me.
Maybe
save for the water wave sim because it does get complicated for light.
Like I said, I'll wait for feedback and priority before starting on
this.
Sam Reid
Loeblein Patricia J. wrote:
Wave team,
I was talking to Sam today and asked him what he thought about my comments and he didn't remember them. Since I haven't heard from anyone, I am beginning to think that the original message didn't go out. I would like to also add:
8. A pulse feature like Sound so the kids can look at one water wave at a time. I guess that doesn't make sense for light, but then I could ask the kids why not.
1/17/2008
Kathy, Sam, Wendy and Archie,
I have been thinking about how I might use Wave Interference in my next unit. Last year, I used Waves on a String, Sound, and Fourier. I didn't read the "to-do list", because I wanted to get my own impressions. It's a great simulation! Here's some thoughts I have about its usability:
1. It would be good if the audio could be linked to the detector like the listener in the Sound sim.
2. I discovered, totally by accident, that the faucet moved. Maybe we need to add a Help. I really liked being able to see the waves in both directions. I think it adds a view that is not demonstrated or explained well in texts and addresses a concept that students struggle with. I was disappointed when I couldn't move the speakers and lights. Also, it was really easy to observe Doppler!
3. For my part, I think a light bulb would be a better image than the flashlight because then students won't have to to understand why the wave appears to go through the parabolic reflector part of the light. The speakers appear more transparent and I don't think there will be a problem.
4. It would be nice to be able move the dotted line so you could see energy vs position at other spots. I think you would want to have a "save graph" feature like Hydrogen atom and Skate Park, so you could compare more easily. I would like to be able to move the screen too.
5. I tried to change the barrier by dragging and was surprised that I was constrained to use the sliders.
6. In the Sound sim, the barrier is solid and its angle can be changed. I can see where it would be helpful to have a similar one with water to go along with traditional water tank demos. I have commented that I wish the shape of the barrier could be varied. Concave and convex reflection surfaces especially.
7. It would be cool to have some objects like we use in water wave tank demos to put in the play area. I do too much hand waving during the equipment based demos. A good start would be to be able to put in just one piece of the barrier so students could see how the waves bend around a corner. (Also, in the traditional demos, some of the pieces are less deep than the water, so refraction is apparent.)
Trish Loeblein
Evergreen High School
vm 303.982.5093
Thursdays 303.735.0458
PhET website: http://phet.colorado.edu