PhET Progress Report
Dec 13, 2007
An online version of this report is available here.
Here’s a pie chart representation of the time distribution.
Translation
· Received and posted Greek translation for soluble salts
· Synchronization of translations with main site
1. Simulations cannot be rebuilt and redeployed without testing
2. Translations should be made available online quickly
3. To run, need to update main jar. To translate, need to update all flavor jars.
· Synchronization utility identifies and resolves discrepancies between jars online and local translations
· Also added a test to ensure new key set is compatible with old
· Still need to add an upload task, and test
Rotation
· Organized to-do’s into Unfuddle
· Platform can be flung (in rotation)
· Cleaned up introductory panel
· Acceleration is not necessarily centripetal under user-controlled motion
· Bugs fly off
· For detailed changes and to-do’s, please see the table at the bottom of this report
Moving
Man/Ramps/Force1D
· Finished 1st draft of to-do list
· Initial draft combining force1d and ramps
· Improvements for energy model
· Added objects to play area
· Added friction
Build Process
· Test new build and deploy process (from John), looks good
Phetcommon
·
Cleanup: parsing numbers from localized strings
Upcoming Work
· Rotation/Torque
· CCK
o Organize requests into unfuddle
o Bugfixes
· Continue developing Moving Man, Force1D, Ramp with new common libraries, (with Chris/John)
· Moving man basically complete, start on Ramps next, and use that as the basis for Force1D
· Generate better reports from Unfuddle/identify ticket times in unfuddle
Unfuddle changes for
Rotation Simulation
Inner radius change doesn't move ladybug |
Accepted |
Angular momemtum not conserved |
Accepted |
Reset all doesn't correctly clear acceleration and velocity vectors |
Accepted |
Show a Pause Icon in the play area when simulation is paused |
Closed |
Applied brake force should stop the rotation platform more quickly. |
Closed |
Simulation shouldn't start recording until the user presses 'go' or moves something in the play area. |
Closed |
Record/Pause at the bottom should read Go/Stop to match other chart controls |
Closed |
Any interaction in the play area should unpause a paused sim |
Closed |
show "paused" text in play area instead of pause icon |
Closed |
acceleration vector should be non-central under manual control of platform angle |
Closed |
bugs fly off |
Closed |
platform should continue rotation when flung |
Closed |
The "reset all" button should probably go back to the initial 'stopped' state, and not start recording immediately. |
Closed |
torque: cleanup control panel |
New |
torque: box around graph series selection checkboxes |
New |
add a wiggle me? |
New |
improve partial side view for platform mass |
New |
rotation: nonlinear brake force |
Resolved |