PhET Progress Report
Nov 15, 2007
An online version of this report is available here.
Here’s a pie chart representation of the time distribution.
Last week’s report is available here
Translation Utility
· Initial work on adding translations without recompiling new code.
· Testing of the translation utility
· Experiment with Unicode for non-native locales
· Credits are now internationalized
· Upcoming: Collaborate with John to integrate with website properly
Rotation
·
Performance improvement
1. Found and removed unused graphics
2. Identified problem in timer implementation or usage that can cut the frame rate in half, started resolving this problem
· Bugfixes
· Fixed the linear acceleration vector to be non-radial for constant angular acceleration
·
Also, need
to fix the linear acceleration vector to be non-central for constant torque
·
Need more
time to understand and resolve the frame rate problem mentioned above; does
this exhibit problems on other sims?
One Laptop Per Child
·
Posted report on usage of PhET sims on XO laptop
here
Translation
· Discussion of how it would be possible to run English version of a simulation while running on a non-English computer
· What do we want the default behavior to be?
Upcoming
· Rotation/Torque (see above to-do’s)
· CCK
o Organize requested fixes
o Bugfixes
o Some reorganizing
· Work on generalizing Rotation/Torque chart library to be useful in Moving Man, Force1D, Ramp (with Chris)
· Identify and implement a mechanism for adding translations without recompiling the simulation for Java sims (continuation) (with Chris)