PhET Progress Report

Sam Reid

Nov 15, 2007

 

An online version of this report is available here.

Here’s a pie chart representation of the time distribution.

 

Last week’s report is available here

 

Translation Utility

·         Initial work on adding translations without recompiling new code.

·         Testing of the translation utility

·         Experiment with Unicode for non-native locales

·         Credits are now internationalized

·         Upcoming: Collaborate with John to integrate with website properly

 

Rotation

·         Latest version

·         Performance improvement

1.      Found and removed unused graphics

2.      Identified problem in timer implementation or usage that can cut the frame rate in half, started resolving this problem

·         Bugfixes

·         Fixed the linear acceleration vector to be non-radial for constant angular acceleration

·         Remaining Work

·         Also, need to fix the linear acceleration vector to be non-central for constant torque

·         Need more time to understand and resolve the frame rate problem mentioned above; does this exhibit problems on other sims?

 

One Laptop Per Child

·         Posted report on usage of PhET sims on XO laptop here

 

Translation

·         Discussion of how it would be possible to run English version of a simulation while running on a non-English computer

·         What do we want the default behavior to be?

 

Upcoming

·         Rotation/Torque (see above to-do’s)

·         CCK

o   Organize requested fixes

o   Bugfixes

o   Some reorganizing

·         Work on generalizing Rotation/Torque chart library to be useful in Moving Man, Force1D, Ramp (with Chris)

·         Identify and implement a mechanism for adding translations without recompiling the simulation for Java sims (continuation) (with Chris)