Exception SolidColor.j3md has been marked as obsolete. Please use Unshaded.j3md instead. MaterialDef Solid Color { MaterialParameters { Vector4 Color // Texture of the glowing parts of the material Texture2D GlowMap // The glow color of the object Color GlowColor } Technique { VertexShader GLSL100: Common/MatDefs/Misc/Unshaded.vert FragmentShader GLSL100: Common/MatDefs/Misc/Unshaded.frag Defines { HAS_COLOR : Color } WorldParameters { WorldViewProjectionMatrix } } Technique FixedFunc { } Technique Glow { VertexShader GLSL100: Common/MatDefs/Misc/Unshaded.vert FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag WorldParameters { WorldViewProjectionMatrix } Defines { HAS_GLOWMAP : GlowMap HAS_GLOWCOLOR : GlowColor } } }