# 4.07.01 (42667) Jul 26, 2010 7/15/10 Fixed the mirror reflectivity controls on Linux # 4.07.00 (38008) Jan 10, 2010 1/10/10 public version for milestone "full redeploy, 2010 Q1" # 4.06.01 (37361) Dec 11, 2009 12/11/09 test version for milestone "full redeploy, 2010 Q1" # 4.06.00 (30671) Apr 21, 2009 4/21/09 Batch deploy as part of IOM milestone with revision 30670 # 4.05.02 (29629) Mar 22, 2009 3/22/09 Batch deploy for Alpha Simulation Tests 2, svn 29628 # 4.05.01 (28796) Feb 19, 2009 Batch deploy for alpha Simulation Tests, svn 28773 10-13-2008: fix all string files to use lasers.name and lasers.description 10-13-2008: replace SimStrings and ImageLoader with PhetResources 10-13-2008: switch to PhetApplicationConfig 9-12-2007: Simulation model is paused when laser blows up, model restarts when the user changes the intensity of a beam or resets the entire simulation 9-12-2007: Fixed: "Laser blew up" message erroneously stays in front. Simulation is reset when the user changes a beam rate. 8-24-2007: Centered transition on middle of energy level graphic, not bottom. 8-23-2007: added snap-to feature for setting photon wavelength 8-23-2007: fixed a bug on the first panel. If I have two energy levels and move the 2nd level down to the energy that the 1st level starts by default, then the number on the 2nd level changes to 1. The atom in the play area still has the appropriate level number indicated when it's excited. 8-23-2007: Added snap-to feature for dragged energy level 8-23-2007: Made energy level sliders smaller in vertical direction. 8-23-2007: Improved match graphic. 8-20-2007: Switched tabs to PhetTabbedPane 8-20-2007: Changed tab names to �One Atom (Absorption and Emission)� and �Multiple Atoms (Lasing)� 8-20-2007: Changed actual image from PNG (300kb) to JPG (100kb) 8-20-2007: Increased the range under which absorption is possible by a factor of 5. 8-20-2007: Changed the display for a matching wavelength from "flashes 5 times" to solid bumps (not flashing) 7-5-2007: Fixed: Can move energy level up off the screen and lose it (in current version, it�s constrained to not move this far).