Playground, with everything set up in global namespaces for the developer console and a
Scene setup with node debugging information below.
Renderer comparison, for inspecting rendering differences between Canvas/SVG/DOM/WebGL.
Sometimes requires a reload to work properly, due to some Require.js issues.
Diagnostics, (old) shows browser-specific information as a debugging aid.
SVG stacking test, verifying that SVG with
pointer-events: none
will let
mouse events pass through to buttons.
Path strokes, for testing the fill/stroke intersection testing of various Scenery primitives