{
  "PHOTOELECTRIC_EFFECT/screen.energy": "‪Energy‬",
  "PHOTOELECTRIC_EFFECT/a11y.energyScreen.screenButtonsHelpText": "‪Fire photons at metal plate and track energy of ejected electrons.‬",
  "PHOTOELECTRIC_EFFECT/screen.experiment": "‪Experiment‬",
  "PHOTOELECTRIC_EFFECT/a11y.experimentScreen.screenButtonsHelpText": "‪Measure and graph what happens when light hits a metal plate.‬",
  "PHOTOELECTRIC_EFFECT/screen.intro": "‪Intro‬",
  "PHOTOELECTRIC_EFFECT/a11y.introScreen.screenButtonsHelpText": "‪Explore what happens when light hits a metal plate.‬",
  "PHOTOELECTRIC_EFFECT/preferences.mysteryMetal.label": "‪Add second mystery metal‬",
  "PHOTOELECTRIC_EFFECT/keyboardHelpDialog.changeMetal": "‪Change Metal‬",
  "PHOTOELECTRIC_EFFECT/keyboardHelpDialog.metal": "‪metal‬",
  "PHOTOELECTRIC_EFFECT/keyboardHelpDialog.metals": "‪metals‬",
  "PHOTOELECTRIC_EFFECT/preferences.alwaysAbsorbAtFermiLevel.label": "‪Photons always absorb at Fermi energy level‬",
  "PHOTOELECTRIC_EFFECT/preferences.alwaysAbsorbAtFermiLevel.description": "‪Electrons will always eject with binding energy equal to the work function.‬",
  "PHOTOELECTRIC_EFFECT/a11y.preferences.alwaysAbsorbAtFermiLevelControl.accessibleContextResponseUnchecked": "‪Photons absorb at random energy levels. Data cleared.‬",
  "PHOTOELECTRIC_EFFECT/a11y.preferences.alwaysAbsorbAtFermiLevelControl.accessibleContextResponseChecked": "‪Photons always absorb at Fermi energy level. Data cleared.‬",
  "PHOTOELECTRIC_EFFECT/energyUnits.electronVolts": "‪Electron Volts (eV)‬",
  "PHOTOELECTRIC_EFFECT/a11y.preferences.energyUnitsControl.electronVoltsRadioButton.accessibleName": "‪Electron Volts‬",
  "PHOTOELECTRIC_EFFECT/a11y.preferences.energyUnitsControl.electronVoltsRadioButton.accessibleContextResponse": "‪Energy values now shown in electron volts.‬",
  "PHOTOELECTRIC_EFFECT/energyUnits.joules": "‪Joules (J)‬",
  "PHOTOELECTRIC_EFFECT/a11y.preferences.energyUnitsControl.joulesRadioButton.accessibleName": "‪Joules‬",
  "PHOTOELECTRIC_EFFECT/a11y.preferences.energyUnitsControl.joulesRadioButton.accessibleContextResponse": "‪Energy values now shown in joules, with a common power of ten.‬",
  "PHOTOELECTRIC_EFFECT/a11y.preferences.energyUnitsControl.accessibleName": "‪Energy Units‬",
  "PHOTOELECTRIC_EFFECT/a11y.preferences.energyUnitsControl.accessibleHelpText": "‪Choose the units used for energy values.‬",
  "PHOTOELECTRIC_EFFECT/preferences.energyUnits.label": "‪Energy units‬",
  "PHOTOELECTRIC_EFFECT/preferences.energyUnits.description": "‪Sets the units used for every energy value in the simulation. Joules are shown with a common power of ten.‬",
  "PHOTOELECTRIC_EFFECT/preferences.mysteryMetal.description": "‪Additional target metal option with customizable physical values.‬",
  "PHOTOELECTRIC_EFFECT/a11y.preferences.mysteryMetalControl.accessibleHelpText": "‪Adds a definable Mystery 2 as a Target Metal in sim.‬",
  "PHOTOELECTRIC_EFFECT/a11y.preferences.mysteryMetalControl.accessibleContextResponseUnchecked": "‪Mystery 2 removed from sim.‬",
  "PHOTOELECTRIC_EFFECT/a11y.preferences.mysteryMetalControl.accessibleContextResponseChecked": "‪Mystery 2 added to sim. Define properties of mystery metal.‬",
  "PHOTOELECTRIC_EFFECT/a11y.preferences.mysteryMetalControl.metalPropertyControls.accessibleName": "‪Mystery Metal 2, { $quantity }‬",
  "PHOTOELECTRIC_EFFECT/preferences.mysteryMetal.workFunction.label": "‪Mystery Metal Work Function‬",
  "PHOTOELECTRIC_EFFECT/preferences.mysteryMetal.bandDepth.label": "‪Mystery Metal Band Depth‬",
  "PHOTOELECTRIC_EFFECT/preferences.photonModeControl.label": "‪Normalize intensity‬",
  "PHOTOELECTRIC_EFFECT/preferences.photonModeControl.description": "‪When intensity is normalized, the number of photons emitted is independent of photon wavelength.‬",
  "PHOTOELECTRIC_EFFECT/a11y.preferences.photonModeControl.accessibleContextResponseLeftValue": "‪Light source intensity depends on wavelength.‬",
  "PHOTOELECTRIC_EFFECT/a11y.preferences.photonModeControl.accessibleContextResponseRightValue": "‪Light source intensity normalized.‬",
  "PHOTOELECTRIC_EFFECT/preferences.showAllGraphData.label": "‪Show all graph data‬",
  "PHOTOELECTRIC_EFFECT/preferences.showAllGraphData.description": "‪Display all data points for the current experiment parameters.‬",
  "PHOTOELECTRIC_EFFECT/a11y.preferences.showAllGraphDataControl.accessibleContextResponseUnchecked": "‪Graphs record data when the experiment changes.‬",
  "PHOTOELECTRIC_EFFECT/a11y.preferences.showAllGraphDataControl.accessibleContextResponseChecked": "‪Graphs always show data.‬",
  "PHOTOELECTRIC_EFFECT/preferences.showPhotons.label": "‪Show photons‬",
  "PHOTOELECTRIC_EFFECT/preferences.showPhotons.description": "‪Show individual photons emitted by the light source.‬",
  "PHOTOELECTRIC_EFFECT/a11y.preferences.showPhotonsControl.accessibleContextResponseUnchecked": "‪Light source emits a continuous beam.‬",
  "PHOTOELECTRIC_EFFECT/a11y.preferences.showPhotonsControl.accessibleContextResponseChecked": "‪Light source emits photons.‬",
  "PHOTOELECTRIC_EFFECT/a11y.metalsComboBox.accessibleContextResponse": "‪Data cleared.‬",
  "PHOTOELECTRIC_EFFECT/velocityVectors": "‪Velocity Vectors‬",
  "PHOTOELECTRIC_EFFECT/a11y.velocityVectorsCheckbox.accessibleHelpText": "‪An arrow that scales with the velocity of each ejected electron.‬",
  "PHOTOELECTRIC_EFFECT/a11y.velocityVectorsCheckbox.accessibleContextResponseChecked": "‪Velocity vectors shown.‬",
  "PHOTOELECTRIC_EFFECT/a11y.velocityVectorsCheckbox.accessibleContextResponseUnchecked": "‪Velocity vectors hidden.‬",
  "PHOTOELECTRIC_EFFECT/a11y.battery.accessibleHeading": "‪Battery‬",
  "PHOTOELECTRIC_EFFECT/keyboardHelpDialog.referenceLine.heading": "‪Reference Line‬",
  "PHOTOELECTRIC_EFFECT/metals.sodium": "‪Sodium‬",
  "PHOTOELECTRIC_EFFECT/metals.magnesium": "‪Magnesium‬",
  "PHOTOELECTRIC_EFFECT/metals.potassium": "‪Potassium‬",
  "PHOTOELECTRIC_EFFECT/metals.calcium": "‪Calcium‬",
  "PHOTOELECTRIC_EFFECT/metals.copper": "‪Copper‬",
  "PHOTOELECTRIC_EFFECT/metals.silver": "‪Silver‬",
  "PHOTOELECTRIC_EFFECT/metals.platinum": "‪Platinum‬",
  "PHOTOELECTRIC_EFFECT/metals.mystery": "‪Mystery‬",
  "PHOTOELECTRIC_EFFECT/metals.custom": "‪Custom‬",
  "PHOTOELECTRIC_EFFECT/metals.mystery1": "‪Mystery 1‬",
  "PHOTOELECTRIC_EFFECT/metals.mystery2": "‪Mystery 2‬",
  "PHOTOELECTRIC_EFFECT/metals.mystery3": "‪Mystery 3‬",
  "PHOTOELECTRIC_EFFECT/metals.mystery4": "‪Mystery 4‬",
  "PHOTOELECTRIC_EFFECT/metals.mystery5": "‪Mystery 5‬",
  "PHOTOELECTRIC_EFFECT/energy.workFunctionWithSymbolPattern": "‪Work Function ({{symbol}})‬",
  "PHOTOELECTRIC_EFFECT/energy.bandDepthWithSymbolPattern": "‪Band Depth ({{symbol}})‬",
  "PHOTOELECTRIC_EFFECT/energy.graph.bandDepthSymbol": "‪D‬",
  "PHOTOELECTRIC_EFFECT/a11y.target.accessibleHeading": "‪Target Plate‬",
  "PHOTOELECTRIC_EFFECT/energy.energyGraphAccordionBox.title": "‪Energy Graphs‬",
  "PHOTOELECTRIC_EFFECT/a11y.energyGraphAccordionBox.accessibleContextResponseExpanded": "‪Energy graphs shown.‬",
  "PHOTOELECTRIC_EFFECT/a11y.energyGraphAccordionBox.accessibleContextResponseCollapsed": "‪Energy graphs hidden.‬",
  "PHOTOELECTRIC_EFFECT/a11y.recordedShots.accessibleHeading": "‪Recorded Data‬",
  "PHOTOELECTRIC_EFFECT/energy.graph.legend.bindingEnergy": "‪Electron Binding Energy‬",
  "PHOTOELECTRIC_EFFECT/energy.graph.legend.photonEnergy": "‪Photon Energy‬",
  "PHOTOELECTRIC_EFFECT/energy.graph.legend.kineticEnergy": "‪Electron Kinetic Energy‬",
  "PHOTOELECTRIC_EFFECT/a11y.energyGraphAccordionBox.barGraph.accessibleHeading": "‪Energy Bars‬",
  "PHOTOELECTRIC_EFFECT/a11y.energyGraphAccordionBox.barGraph.accessibleParagraph": "‪{ $energyUnits ->\n  [electronVolts] Energy in electron volts, with one numbered column for each of up to the last three absorbed photons. Zero is the escape level: binding energy is plotted below zero and photon energy and kinetic energy are plotted above zero.\n  *[joules] Energy in joules, with one numbered column for each of up to the last three absorbed photons. Zero is the escape level: binding energy is plotted below zero, and photon energy and kinetic energy are plotted above zero.\n}‬",
  "PHOTOELECTRIC_EFFECT/energy.graph.legend.emptyStates": "‪Empty States‬",
  "PHOTOELECTRIC_EFFECT/energy.graph.legend.filledStates": "‪Filled States‬",
  "PHOTOELECTRIC_EFFECT/a11y.energyGraphAccordionBox.energyDiagram.accessibleHeading": "‪Energy Diagram‬",
  "PHOTOELECTRIC_EFFECT/a11y.energyGraphAccordionBox.energyDiagram.accessibleParagraph": "‪The energy axis runs from below the metal's filled states up past the escape level at zero. Empty states are in the gap from the escape level at zero down to the Fermi level. Filled states are in the gap from the Fermi level down to the bottom of the band.‬",
  "PHOTOELECTRIC_EFFECT/a11y.lightSourceControl.accessibleHeading": "‪Light Source Controls‬",
  "PHOTOELECTRIC_EFFECT/lightSource.single": "‪Single‬",
  "PHOTOELECTRIC_EFFECT/lightSource.burst": "‪Burst‬",
  "PHOTOELECTRIC_EFFECT/a11y.singleBurstSwitch.accessibleContextResponseLeftValue": "‪Emits one photon.‬",
  "PHOTOELECTRIC_EFFECT/a11y.singleBurstSwitch.accessibleContextResponseRightValue": "‪Emits three photons at once.‬",
  "PHOTOELECTRIC_EFFECT/lightSource.fire": "‪Fire‬",
  "PHOTOELECTRIC_EFFECT/a11y.firePhotonButton.accessibleHelpText": "‪Fire a single photon or a burst of three at target metal plate and check Recorded Data in energy graphs.‬",
  "PHOTOELECTRIC_EFFECT/a11y.firePhotonButton.accessibleContextResponse.single": "‪{ $outcome ->\n  [ejected] Photon { $slot } strikes target plate. Electron ejected with { $kineticEnergy }.\n  *[notEjected] Photon { $slot } strikes target plate. No electron ejected.\n}‬",
  "PHOTOELECTRIC_EFFECT/a11y.firePhotonButton.accessibleContextResponse.burst": "‪{ $ejectedState ->\n  [none] Three photons strike target plate. No electrons ejected.\n  *[ejected] { $ejectedCount ->\n               [one] Three photons strike target plate. One electron ejected.\n               *[other] Three photons strike target plate. { $ejectedCount } electrons ejected.\n             }\n}‬",
  "PHOTOELECTRIC_EFFECT/a11y.energyScreen.screenSummary.playArea": "‪An experimental setup includes a horizontal vacuum tube with a target metal plate near left end and a collector plate near right end. Both plates are grounded. A photon emitter sits above the tube and aims three numbered lenses toward the target metal plate. A configurable Fire button allows you to fire a single photon or a burst of three. Fired photons travel from a lens to the metal plate, and what happens to a photon's energy is recorded in the matching numbered column of the Energy Graphs. You can change the experiment by adjusting the wavelength of the photons and by changing the metal of the target plate. The Energy Graph representation can be changed to display a bar graph of the energies of each ejected electron or an energy diagram of each electron's state in the metal.‬",
  "PHOTOELECTRIC_EFFECT/a11y.energyScreen.screenSummary.controlArea": "‪There's an option to show velocity vectors on ejected electrons, and time controls let you pause, step through, or slow down the action happening in the vacuum tube. Reset sim to start over.‬",
  "PHOTOELECTRIC_EFFECT/a11y.currentDetails.accessibleList.firingModeItem": "‪{ $firingMode ->\n  [single] Light source mode set to emit single photons.\n  *[burst] Light source mode set to emit a burst of three photons.\n}‬",
  "PHOTOELECTRIC_EFFECT/a11y.energyScreen.screenSummary.interactionHint": "‪Fire up to 3 photons at a time at metal plate and observe recorded outcomes in energy graphs.‬",
  "PHOTOELECTRIC_EFFECT/a11y.setupAndDetails.energyLightSource.accessibleParagraph": "‪The light source has three numbered lenses aimed down at a grounded metal target plate. Lens 1 records into column 1, lens 2 into column 2, and lens 3 into column 3.‬",
  "PHOTOELECTRIC_EFFECT/a11y.setupAndDetails.experimentDetails.accessibleList.firingModeItem": "‪Firing mode is { a11y_firingModeName }.‬",
  "PHOTOELECTRIC_EFFECT/energy.metalPropertiesAccordionBox.title": "‪Metal Properties‬",
  "PHOTOELECTRIC_EFFECT/a11y.metalPropertiesAccordionBox.accessibleHelpText": "‪Set the Work Function and Band Depth of your custom metal and observe changes in energy.‬",
  "PHOTOELECTRIC_EFFECT/a11y.metalPropertiesAccordionBox.accessibleContextResponseExpanded": "‪Metal properties shown.‬",
  "PHOTOELECTRIC_EFFECT/a11y.metalPropertiesAccordionBox.accessibleContextResponseCollapsed": "‪Metal properties hidden.‬",
  "PHOTOELECTRIC_EFFECT/experiment.graph.snapshotLabels.intensity": "‪Intensity:‬",
  "PHOTOELECTRIC_EFFECT/experiment.graph.snapshotLabels.voltage": "‪Voltage:‬",
  "PHOTOELECTRIC_EFFECT/voltage.valueReadoutPattern": "‪{{value}} V‬",
  "PHOTOELECTRIC_EFFECT/experiment.graph.snapshotLabels.wavelength": "‪Wavelength:‬",
  "PHOTOELECTRIC_EFFECT/showElectrons": "‪Show Electrons‬",
  "PHOTOELECTRIC_EFFECT/a11y.showElectronsCheckbox.accessibleHelpText": "‪Show or hide the electrons ejected from the metal. Current is not affected.‬",
  "PHOTOELECTRIC_EFFECT/a11y.showElectronsCheckbox.accessibleContextResponseChecked": "‪{ $ejecting ->\n  [none] No electrons ejecting.\n  *[some] Electrons shown.\n}‬",
  "PHOTOELECTRIC_EFFECT/a11y.showElectronsCheckbox.accessibleContextResponseUnchecked": "‪{ $ejecting ->\n  [none] No electrons ejecting.\n  *[some] Electrons hidden.\n}‬",
  "PHOTOELECTRIC_EFFECT/highestEnergyOnly": "‪Highest Energy Only‬",
  "PHOTOELECTRIC_EFFECT/a11y.highestEnergyOnlyCheckbox.accessibleHelpText": "‪Choose whether to show only the highest energy electrons or all ejected electrons. Current is not affected.‬",
  "PHOTOELECTRIC_EFFECT/a11y.highestEnergyOnlyCheckbox.accessibleContextResponseChecked": "‪{ $ejecting ->\n  [none] No electrons ejecting.\n  *[some] Showing only the highest energy electrons.\n}‬",
  "PHOTOELECTRIC_EFFECT/a11y.highestEnergyOnlyCheckbox.accessibleContextResponseUnchecked": "‪{ $ejecting ->\n  [none] No electrons ejecting.\n  *[some] Showing all ejected electrons.\n}‬",
  "PHOTOELECTRIC_EFFECT/a11y.experimentScreen.screenSummary.playArea": "‪An experimental setup includes a horizontal vacuum tube with a target metal plate near left end and a collector plate near right end. Plates are connected through an ammeter and battery. An adjustable light source sits above the tube, and when on, shines a beam of light toward the metal plate. You can change the experiment by adjusting light source intensity and wavelength, by changing the metal of the target plate, and by setting battery voltage across the plates. Three dynamic graphs can be expanded to plot experiment results. You can take up to three snapshots for each graph and then compare them stacked on a shared horizontal axis using View Snapshots.‬",
  "PHOTOELECTRIC_EFFECT/a11y.experimentScreen.screenSummary.controlArea": "‪There's an option to hide some or all electrons, and time controls let you pause and step through the action happening in the vacuum tube. Reset sim to start over.‬",
  "PHOTOELECTRIC_EFFECT/a11y.experimentScreen.screenSummary.interactionHint": "‪Play with light source controls and battery voltage, and observe changes to metal plate and dynamic plots in graphs.‬",
  "PHOTOELECTRIC_EFFECT/a11y.setupAndDetails.lightState.accessibleParagraph": "‪{ $lightState ->\n  [on] { a11y_spectrumRegionCapitalized } light shines on the target plate.\n  *[off] Light source is off.\n}‬",
  "PHOTOELECTRIC_EFFECT/a11y.setupAndDetails.experimentDetails.accessibleList.voltageItem": "‪Battery set to { $voltage } volts.‬",
  "PHOTOELECTRIC_EFFECT/a11y.setupAndDetails.experimentDetails.accessibleList.platePolarityItem": "‪{ $polarity ->\n  [positive] Target plate negatively charged, collector plate positively charged.\n  [negative] Target plate positively charged, collector plate negatively charged.\n  *[neutral] Plates not charged.\n}‬",
  "PHOTOELECTRIC_EFFECT/a11y.frequencyEnergyGraphAccordionBox.accessibleName": "‪Electron Kinetic Energy vs Light Frequency Graph‬",
  "PHOTOELECTRIC_EFFECT/a11y.frequencyEnergyGraphAccordionBox.accessibleParagraph": "‪{ $lightState ->\n  [lightOff] Plot the maximum kinetic energy of the ejected electrons as you change the light frequency. No data is collected while the light source is off.\n  *[lightOn] Most recent point is { $frequency }, { $energy }. To explore graph data: take a snapshot, open the saved snapshots dialog, and scan using the reference line.\n}‬",
  "PHOTOELECTRIC_EFFECT/a11y.referenceLine.frequencyValuePattern": "‪{ $value } times ten to the fifteenth hertz‬",
  "PHOTOELECTRIC_EFFECT/experiment.graph.frequencyAxisLabel": "‪Frequency (x10<sup>15</sup> Hz)‬",
  "PHOTOELECTRIC_EFFECT/experiment.graph.energyAxisLabelPattern": "‪Electron KE<sub>max</sub> ({{units}})‬",
  "PHOTOELECTRIC_EFFECT/experiment.graph.frequencyEnergyTitle": "‪Electron Kinetic Energy vs Light Frequency‬",
  "PHOTOELECTRIC_EFFECT/a11y.recordedShots.accessibleList.shotItem": "‪{ $outcome ->\n  [noData] Photon { $slot }: No data.\n  [ejected] Photon { $slot }: Photon energy { $photonEnergy }, binding energy { $bindingEnergy }, an electron was ejected with kinetic energy { $kineticEnergy }.\n  *[notEjected] Photon { $slot }: Photon energy { $photonEnergy }, binding energy { $bindingEnergy }, no electron was ejected.\n}‬",
  "PHOTOELECTRIC_EFFECT/a11y.setupAndDetails.shotOutcomes.accessibleList.shotItem": "‪{ $outcome ->\n  [noData] Photon { $slot }: No data.\n  [ejected] Photon { $slot }: Electron ejected with { $kineticEnergy }.\n  *[notEjected] Photon { $slot }: No electron ejected.\n}‬",
  "PHOTOELECTRIC_EFFECT/a11y.recordedShots.accessibleList.emptyItem": "‪No data recorded yet. Press Fire to collect data.‬",
  "PHOTOELECTRIC_EFFECT/a11y.recordedShots.accessibleList.workFunctionItem": "‪Work function marked at { $workFunction }.‬",
  "PHOTOELECTRIC_EFFECT/a11y.recordedShots.accessibleList.bandDepthItem": "‪Band depth marked at { $bandBottomEnergy }.‬",
  "PHOTOELECTRIC_EFFECT/a11y.setupAndDetails.shotOutcomes.accessibleList.leadingParagraph": "‪Recorded data from up to the last three emitted photons:‬",
  "PHOTOELECTRIC_EFFECT/a11y.setupAndDetails.shotOutcomes.accessibleList.emptyItem": "‪No data recorded yet. Press Fire to collect data.‬",
  "PHOTOELECTRIC_EFFECT/a11y.intensityCurrentGraphAccordionBox.accessibleName": "‪Current vs Intensity Graph‬",
  "PHOTOELECTRIC_EFFECT/a11y.intensityCurrentGraphAccordionBox.accessibleParagraph": "‪Most recent point is { $intensity } percent intensity, { $current }. To explore graph data: take a snapshot, open the saved snapshots dialog, and scan using the reference line.‬",
  "PHOTOELECTRIC_EFFECT/experiment.graph.intensityAxisLabel": "‪Intensity (%)‬",
  "PHOTOELECTRIC_EFFECT/experiment.graph.currentAxisLabelPattern": "‪Current ({{units}})‬",
  "PHOTOELECTRIC_EFFECT/experiment.graph.intensityCurrentTitle": "‪Current vs Intensity‬",
  "PHOTOELECTRIC_EFFECT/a11y.voltageCurrentGraphAccordionBox.accessibleName": "‪Current vs Voltage Graph‬",
  "PHOTOELECTRIC_EFFECT/a11y.voltageCurrentGraphAccordionBox.accessibleParagraph": "‪Most recent point is { $voltage } volts, { $current }. To explore graph data: take a snapshot, open the saved snapshots dialog, and scan using the reference line.‬",
  "PHOTOELECTRIC_EFFECT/experiment.graph.voltageAxisLabel": "‪Voltage (V)‬",
  "PHOTOELECTRIC_EFFECT/experiment.graph.voltageCurrentTitle": "‪Current vs Voltage‬",
  "PHOTOELECTRIC_EFFECT/a11y.voltageNumberControl.accessibleName": "‪Voltage‬",
  "PHOTOELECTRIC_EFFECT/a11y.voltageNumberControl.accessibleHelpText": "‪Set voltage of battery connecting target and collector plates to be positive or negative and observe.‬",
  "PHOTOELECTRIC_EFFECT/a11y.voltageNumberControl.accessibleContextResponse": "‪{ $ejecting ->\n  [none] No electrons ejecting.\n  *[some] { $collectorReach ->\n            [all] Electrons reaching collector.\n            [some] Some electrons turning back before collector.\n            *[none] All electrons turning back before collector.\n          }\n}‬",
  "PHOTOELECTRIC_EFFECT/voltage.label": "‪Voltage‬",
  "PHOTOELECTRIC_EFFECT/a11y.introScreen.screenSummary.playArea": "‪An experimental setup includes a light source and horizontal vacuum tube containing a target metal plate near left end and a collector plate near right end. When on, the adjustable light source shines a beam of light toward the metal plate. You can change intensity and wavelength of light source, change the metal of target plate, and choose between grounded plates or plates connected through an ammeter.‬",
  "PHOTOELECTRIC_EFFECT/a11y.introScreen.screenSummary.controlArea": "‪When plates are connected, you can hide some or all electrons. Time controls let you pause and step through the action happening in the vacuum tube. Reset sim to start over.‬",
  "PHOTOELECTRIC_EFFECT/a11y.introScreen.screenSummary.interactionHint": "‪Play with light source controls and observe changes to metal plate.‬",
  "PHOTOELECTRIC_EFFECT/a11y.setupAndDetails.experimentDetails.accessibleList.wiringItem": "‪{ $wiring ->\n  [grounded] Target and collector plates are grounded.\n  *[connected] Target and collector plates are connected through an ammeter.\n}‬",
  "PHOTOELECTRIC_EFFECT/a11y.plateSetupRadioButtonGroup.accessibleName": "‪Plate Setup‬",
  "PHOTOELECTRIC_EFFECT/a11y.plateSetupRadioButtonGroup.accessibleHelpText": "‪Choose whether the plates are grounded or connected through an ammeter.‬",
  "PHOTOELECTRIC_EFFECT/a11y.plateSetupRadioButtonGroup.groundedRadioButton.accessibleName": "‪Grounded Plates‬",
  "PHOTOELECTRIC_EFFECT/a11y.plateSetupRadioButtonGroup.groundedRadioButton.accessibleContextResponse": "‪Each plate connected to ground.‬",
  "PHOTOELECTRIC_EFFECT/a11y.plateSetupRadioButtonGroup.connectedPlatesRadioButton.accessibleName": "‪Connected Plates‬",
  "PHOTOELECTRIC_EFFECT/a11y.plateSetupRadioButtonGroup.connectedPlatesRadioButton.accessibleContextResponse": "‪Plates connected through an ammeter.‬",
  "PHOTOELECTRIC_EFFECT/energyUnits.scaledUnitsPattern": "‪×{{base}}<sup>{{exponent}}</sup> {{units}}‬",
  "PHOTOELECTRIC_EFFECT/a11y.metalsComboBox.accessibleName": "‪Target Metal‬",
  "PHOTOELECTRIC_EFFECT/a11y.metalsComboBox.accessibleHelpText": "‪Choose the metal the light shines on.‬",
  "PHOTOELECTRIC_EFFECT/energy.fermiLevelWithSymbolPattern": "‪Fermi Level ({{symbol}})‬",
  "PHOTOELECTRIC_EFFECT/energy.graph.fermiLevelSymbol": "‪E<sub>F</sub>‬",
  "PHOTOELECTRIC_EFFECT/energy.graph.graphControls.photonArrow": "‪Photon Arrow‬",
  "PHOTOELECTRIC_EFFECT/a11y.energyGraphAccordionBox.graphControls.photonArrowCheckbox.accessibleHelpText": "‪Visualize energy of each absorbed photon with upward arrows mapped to amount of energy.‬",
  "PHOTOELECTRIC_EFFECT/a11y.energyGraphAccordionBox.graphControls.photonArrowCheckbox.accessibleContextResponseChecked": "‪Photon arrows shown.‬",
  "PHOTOELECTRIC_EFFECT/a11y.energyGraphAccordionBox.graphControls.photonArrowCheckbox.accessibleContextResponseUnchecked": "‪Photon arrows hidden.‬",
  "PHOTOELECTRIC_EFFECT/a11y.energyGraphAccordionBox.graphControls.fermiLevelCheckbox.accessibleName": "‪Fermi Level‬",
  "PHOTOELECTRIC_EFFECT/a11y.energyGraphAccordionBox.graphControls.fermiLevelCheckbox.accessibleHelpText": "‪Add Fermi Level label to boundary between the filled and empty states of energy diagram.‬",
  "PHOTOELECTRIC_EFFECT/a11y.energyGraphAccordionBox.graphControls.fermiLevelCheckbox.accessibleContextResponseChecked": "‪Fermi level label added.‬",
  "PHOTOELECTRIC_EFFECT/a11y.energyGraphAccordionBox.graphControls.fermiLevelCheckbox.accessibleContextResponseUnchecked": "‪Fermi level label removed.‬",
  "PHOTOELECTRIC_EFFECT/a11y.energyGraphAccordionBox.graphControls.workFunctionCheckbox.accessibleHelpText": "‪Add work function marker and symbol (phi) to span energy diagram from metal's highest filled level up to escape level at zero.‬",
  "PHOTOELECTRIC_EFFECT/a11y.energyGraphAccordionBox.graphControls.workFunctionCheckbox.accessibleContextResponseChecked": "‪Work function label added.‬",
  "PHOTOELECTRIC_EFFECT/a11y.energyGraphAccordionBox.graphControls.workFunctionCheckbox.accessibleContextResponseUnchecked": "‪Work function label removed.‬",
  "PHOTOELECTRIC_EFFECT/a11y.energyGraphAccordionBox.graphControls.bandDepthCheckbox.accessibleHelpText": "‪Add band depth marker and symbol (D) to span energy diagram from metal's highest filled level down to bottom of band.‬",
  "PHOTOELECTRIC_EFFECT/a11y.energyGraphAccordionBox.graphControls.bandDepthCheckbox.accessibleContextResponseChecked": "‪Band depth label added.‬",
  "PHOTOELECTRIC_EFFECT/a11y.energyGraphAccordionBox.graphControls.bandDepthCheckbox.accessibleContextResponseUnchecked": "‪Band depth label removed.‬",
  "PHOTOELECTRIC_EFFECT/a11y.energyGraphAccordionBox.displayModeRadioButtonGroup.barGraphRadioButton.accessibleName": "‪Energy Bars‬",
  "PHOTOELECTRIC_EFFECT/a11y.energyGraphAccordionBox.displayModeRadioButtonGroup.barGraphRadioButton.accessibleContextResponse": "‪Graph switches to energy bar charts.‬",
  "PHOTOELECTRIC_EFFECT/a11y.energyGraphAccordionBox.displayModeRadioButtonGroup.energyDiagramRadioButton.accessibleName": "‪Energy Diagram‬",
  "PHOTOELECTRIC_EFFECT/a11y.energyGraphAccordionBox.displayModeRadioButtonGroup.energyDiagramRadioButton.accessibleContextResponse": "‪Graph switches to energy diagram.‬",
  "PHOTOELECTRIC_EFFECT/a11y.energyGraphAccordionBox.displayModeRadioButtonGroup.accessibleHelpText": "‪Choose whether to show the energy bar charts for each shot or a diagram of the electron states in the metal.‬",
  "PHOTOELECTRIC_EFFECT/spectrumTrack.uv": "‪UV‬",
  "PHOTOELECTRIC_EFFECT/spectrumTrack.ir": "‪IR‬",
  "PHOTOELECTRIC_EFFECT/a11y.lightSourceControl.wavelengthNumberControl.accessibleName": "‪Wavelength‬",
  "PHOTOELECTRIC_EFFECT/a11y.lightSourceControl.wavelengthNumberControl.accessibleHelpText": "‪Change the wavelength of the light, from ultraviolet through visible to infrared.‬",
  "PHOTOELECTRIC_EFFECT/a11y.lightSourceControl.wavelengthNumberControl.accessibleContextResponse": "‪{ $ejecting ->\n  [none] No electrons ejecting.\n  [started] { $velocitySpread ->\n              [range] Electrons ejecting and moving at varied speeds.\n              *[sameSpeed] Electrons ejecting and moving at the same speed.\n            }\n  *[continuing] { $speedChange ->\n                  [faster] Electrons ejecting and moving faster on average.\n                  [slower] Electrons ejecting and moving slower on average.\n                  *[same] Electrons ejecting.\n                }\n}‬",
  "PHOTOELECTRIC_EFFECT/wavelength.label": "‪Wavelength‬",
  "PHOTOELECTRIC_EFFECT/a11y.currentDetails.accessibleList.leadingParagraph": "‪Right now:‬",
  "PHOTOELECTRIC_EFFECT/a11y.currentDetails.accessibleList.pausedItem": "‪Sim is paused.‬",
  "PHOTOELECTRIC_EFFECT/a11y.currentDetails.accessibleList.metalItem": "‪Target metal is { $metal }.‬",
  "PHOTOELECTRIC_EFFECT/a11y.currentDetails.accessibleList.lightSourceItem": "‪{ a11y_lightSourceWithIntensity }‬",
  "PHOTOELECTRIC_EFFECT/energy.graph.energyAxisLabelPattern": "‪Energy ({{units}})‬",
  "PHOTOELECTRIC_EFFECT/a11y.setupAndDetails.experimentDetails.accessibleList.metalItem": "‪Target metal is { $metal }.‬",
  "PHOTOELECTRIC_EFFECT/a11y.setupAndDetails.experimentDetails.accessibleList.lightSourceItem": "‪{ a11y_lightSourceWithIntensity }‬",
  "PHOTOELECTRIC_EFFECT/a11y.setupAndDetails.experimentDetails.accessibleList.wavelengthItem": "‪Wavelength in { a11y_spectrumRegionLowercase } region at { $wavelength } nanometers.‬",
  "PHOTOELECTRIC_EFFECT/a11y.setupAndDetails.accessibleHeading": "‪Experiment Observation Area‬",
  "PHOTOELECTRIC_EFFECT/a11y.setupAndDetails.experimentDetails.accessibleList.leadingParagraph": "‪Experiment details:‬",
  "PHOTOELECTRIC_EFFECT/current.label": "‪Current‬",
  "PHOTOELECTRIC_EFFECT/a11y.lightSourceControl.intensityControl.accessibleName": "‪Intensity‬",
  "PHOTOELECTRIC_EFFECT/a11y.lightSourceControl.intensityControl.accessibleHelpText": "‪Change how much light shines on the target.‬",
  "PHOTOELECTRIC_EFFECT/a11y.lightSourceControl.intensityControl.accessibleContextResponse": "‪{ $emissionChange ->\n  [lightOff] Light source off. No electrons ejecting.\n  [none] Photons absorb. No electrons ejecting.\n  [started] Light hits target metal. Electrons ejecting.\n  [more] More electrons ejecting.\n  [fewer] Fewer electrons ejecting.\n  *[same] Electrons ejecting.\n}‬",
  "PHOTOELECTRIC_EFFECT/intensity.label": "‪Intensity‬",
  "PHOTOELECTRIC_EFFECT/a11y.setupAndDetails.electronBeam.accessibleList.leadingParagraph": "‪{ $electronCount ->\n  [none] No electrons ejected from metal.\n  [few] Some electrons ejected from metal and travel to collector. { a11y_setupAndDetails_electronBeam_accessibleList_collectorClause }\n  *[many] Many electrons ejected from metal and travel to the collector. { a11y_setupAndDetails_electronBeam_accessibleList_collectorClause }\n}‬",
  "PHOTOELECTRIC_EFFECT/a11y.setupAndDetails.electronBeam.accessibleList.velocitySpreadItem": "‪{ $velocitySpread ->\n  [range] Electrons ejected with a range of speeds.\n  *[sameSpeed] Electrons ejected with the same speed.\n}‬",
  "PHOTOELECTRIC_EFFECT/a11y.setupAndDetails.electronBeam.accessibleList.ammeterItem": "‪Ammeter reads { $current }.‬",
  "PHOTOELECTRIC_EFFECT/a11y.currentReadout.lessThanPattern": "‪less than { $current }‬",
  "PHOTOELECTRIC_EFFECT/a11y.graphAccordionBox.accessibleContextResponseExpanded": "‪Graph shown.‬",
  "PHOTOELECTRIC_EFFECT/a11y.graphAccordionBox.accessibleContextResponseCollapsed": "‪Graph hidden.‬",
  "PHOTOELECTRIC_EFFECT/a11y.takeSnapshotButton.accessibleName": "‪Take Snapshot, { a11y_graphName }‬",
  "PHOTOELECTRIC_EFFECT/a11y.viewSnapshotsButton.accessibleName": "‪View Snapshots, { a11y_graphName }‬",
  "PHOTOELECTRIC_EFFECT/a11y.snapshotsDialog.snapshotList.wavelengthItem": "‪Wavelength is { $wavelength } nanometers.‬",
  "PHOTOELECTRIC_EFFECT/a11y.snapshotsDialog.snapshotList.intensityItem": "‪Light source intensity is { $intensity } percent.‬",
  "PHOTOELECTRIC_EFFECT/a11y.snapshotsDialog.zoomInButton.accessibleName": "‪Zoom In‬",
  "PHOTOELECTRIC_EFFECT/a11y.snapshotsDialog.zoomOutButton.accessibleName": "‪Zoom Out‬",
  "PHOTOELECTRIC_EFFECT/a11y.snapshotsDialog.accessibleName": "‪Saved Snapshots, { a11y_graphName }‬",
  "PHOTOELECTRIC_EFFECT/a11y.snapshotsDialog.accessibleParagraph": "‪{ $count ->\n  [one] 1 of 3 snapshots is saved.\n *[other] { $count } of 3 snapshots are saved, stacked for comparison and sharing one horizontal axis.\n} Each is labeled with experiment conditions set when it was saved.‬",
  "PHOTOELECTRIC_EFFECT/experiment.graph.snapshotSaved": "‪Saved!‬",
  "PHOTOELECTRIC_EFFECT/experiment.graph.snapshotLabels.metal": "‪Metal:‬",
  "PHOTOELECTRIC_EFFECT/experiment.graph.snapshotNumberPattern": "‪Snapshot {{snapshotNumber}}‬",
  "PHOTOELECTRIC_EFFECT/a11y.snapshotsDialog.trashButton.accessibleName": "‪Delete Snapshot { $number }‬",
  "PHOTOELECTRIC_EFFECT/a11y.snapshotsDialog.trashButton.accessibleContextResponse": "‪Snapshot { $number } deleted. { $remaining } of 3 snapshots stored.‬",
  "PHOTOELECTRIC_EFFECT/a11y.snapshotsDialog.snapshotList.leadingParagraph": "‪Snapshot { $number }:‬",
  "PHOTOELECTRIC_EFFECT/experiment.graph.referenceLine": "‪Reference Line‬",
  "PHOTOELECTRIC_EFFECT/a11y.snapshotsDialog.referenceLineCheckbox.accessibleHelpText": "‪Add or remove a movable vertical line that reads values across the stacked snapshots.‬",
  "PHOTOELECTRIC_EFFECT/a11y.snapshotsDialog.referenceLineCheckbox.accessibleContextResponseChecked": "‪Reference line added.‬",
  "PHOTOELECTRIC_EFFECT/a11y.snapshotsDialog.referenceLineCheckbox.accessibleContextResponseUnchecked": "‪Reference line removed.‬",
  "PHOTOELECTRIC_EFFECT/a11y.referenceLine.accessibleRoleDescription": "‪custom slider‬",
  "PHOTOELECTRIC_EFFECT/a11y.referenceLine.accessibleName": "‪Reference Line Handle‬",
  "PHOTOELECTRIC_EFFECT/a11y.referenceLine.accessibleHelpText": "‪Move across the stacked graph snapshots to compare values at the same position.‬",
  "PHOTOELECTRIC_EFFECT/a11y.referenceLine.snapshotReading": "‪{ $hasData ->\n  [data] Snapshot { $number }, { $metal }, { $reading }\n  *[noData] Snapshot { $number }, { $metal }, no data\n}‬",
  "PHOTOELECTRIC_EFFECT/a11y.referenceLine.noSnapshotsReading": "‪no snapshots saved‬",
  "PHOTOELECTRIC_EFFECT/a11y.referenceLine.readingsJoinPattern": "‪{ $first }; { $second }‬",
  "PHOTOELECTRIC_EFFECT/a11y.referenceLine.accessibleObjectResponse": "‪At { $xValue }. { $readings }‬",
  "PHOTOELECTRIC_EFFECT/photoelectric-effect.title": "‪Photoelectric Effect‬",
  "PHOTOELECTRIC_EFFECT/a11y.lightSourceWithIntensity": "‪{ $lightState ->\n  [on] Light source is on with { $intensity } percent intensity.\n  *[off] Light source is off with { $intensity } percent intensity.\n}‬",
  "PHOTOELECTRIC_EFFECT/a11y.setupAndDetails.electronBeam.accessibleList.collectorClause": "‪{ $collectorReach ->\n  [all] Electrons reach collector.\n  [some] Some electrons turn back before collector.\n  *[none] Electrons turn back before collector.\n}‬",
  "PHOTOELECTRIC_EFFECT/a11y.spectrumRegionCapitalized": "‪{ $spectrumRegion ->\n  [ultraviolet] Ultraviolet\n  [visible] Visible\n  *[infrared] Infrared\n}‬",
  "PHOTOELECTRIC_EFFECT/a11y.spectrumRegionLowercase": "‪{ $spectrumRegion ->\n  [ultraviolet] ultraviolet\n  [visible] visible\n  *[infrared] infrared\n}‬",
  "PHOTOELECTRIC_EFFECT/a11y.firingModeName": "‪{ $firingMode ->\n  [single] Single\n  *[burst] Burst\n}‬",
  "PHOTOELECTRIC_EFFECT/a11y.graphName": "‪{ $graph ->\n  [intensityCurrent] Current vs Intensity\n  [frequencyEnergy] Electron Kinetic Energy vs Light Frequency\n  *[voltageCurrent] Current vs Voltage\n}‬",
  "JOIST/privacyPolicy": "‪Privacy Policy‬",
  "JOIST/translation.credits.link": "‪Translation Credits‬",
  "JOIST/thirdParty.credits.link": "‪Third-party Credits‬",
  "JOIST/donateToPhet": "‪Donate to PhET‬",
  "JOIST/simTitleWithScreenNamePattern": "‪{{simName}} — {{screenName}}‬",
  "JOIST/a11y.screenNamePattern": "‪{{name}} Screen‬",
  "JOIST/a11y.goToScreenPattern": "‪Go to {{name}} Screen.‬",
  "JOIST/a11y.screenSimPattern": "‪{{screenName}}, {{simName}}‬",
  "JOIST/a11y.simScreen": "‪Sim Screen‬",
  "JOIST/a11y.home": "‪Home‬",
  "JOIST/a11y.homeScreenButtonDetailsPattern": "‪On {{name}}, {{screenHint}}‬",
  "JOIST/a11y.homeScreenHint": "‪Choose a screen to start exploring.‬",
  "JOIST/a11y.homeScreenDescriptionPattern": "‪Welcome to {{name}}. It has {{screens}} interactive screens that you can explore.‬",
  "JOIST/a11y.homeScreenIntroPattern": "‪{{description}} {{hint}}‬",
  "JOIST/a11y.simScreens": "‪Sim Screens‬",
  "JOIST/a11y.simResources": "‪Sim Resources‬",
  "JOIST/queryParametersWarningDialog.invalidQueryParameters": "‪Invalid Query Parameters‬",
  "JOIST/queryParametersWarningDialog.oneOrMoreQueryParameters": "‪One or more of these query parameters have<br>invalid values:‬",
  "JOIST/queryParametersWarningDialog.theSimulationWillStart": "‪The simulation will start with default values for<br>those query parameters.‬",
  "JOIST/a11y.voicingToolbar.openToolbar": "‪Open Toolbar‬",
  "JOIST/a11y.voicingToolbar.closeToolbar": "‪Close Toolbar‬",
  "JOIST/a11y.voicingToolbar.hideToolbar": "‪Hide Toolbar‬",
  "JOIST/a11y.voicingToolbar.showToolbar": "‪Show Toolbar‬",
  "JOIST/a11y.voicingToolbar.toolbarShown": "‪Toolbar Shown.‬",
  "JOIST/a11y.voicingToolbar.toolbarHidden": "‪Toolbar hidden.‬",
  "JOIST/a11y.phetMenu": "‪PhET Menu‬",
  "JOIST/a11y.voicingToolbar.voicing.title": "‪Sim Voicing‬",
  "JOIST/a11y.voicingToolbar.voicing.quickInfo": "‪Quick Info‬",
  "JOIST/a11y.voicingToolbar.voicing.simVoicingOnAlert": "‪Sim Voicing on.‬",
  "JOIST/a11y.voicingToolbar.voicing.simVoicingOffAlert": "‪Sim Voicing off.‬",
  "JOIST/a11y.voicingToolbar.title": "‪Toolbar‬",
  "JOIST/a11y.voicingToolbar.voicing.playOverviewLabel": "‪Play Overview‬",
  "JOIST/a11y.voicingToolbar.voicing.playDetailsLabel": "‪Play Details‬",
  "JOIST/a11y.voicingToolbar.voicing.playHintLabel": "‪Play Hint‬",
  "JOIST/a11y.voicingToolbar.voicing.overviewLabel": "‪Overview‬",
  "JOIST/a11y.voicingToolbar.voicing.detailsLabel": "‪Details‬",
  "JOIST/a11y.voicingToolbar.voicing.hintLabel": "‪Hint‬",
  "JOIST/a11y.inPlayArea": "‪In Play Area:‬",
  "JOIST/a11y.inControlArea": "‪In Control Area:‬",
  "JOIST/a11y.keyboardHelp.keyboardShortcuts": "‪Keyboard Shortcuts‬",
  "JOIST/a11y.soundToggle.label": "‪All Audio‬",
  "JOIST/a11y.soundToggle.alert.simSoundOn": "‪Audio Features on.‬",
  "JOIST/a11y.soundToggle.alert.simSoundOff": "‪Audio Features off.‬",
  "JOIST/preferences.title": "‪Preferences‬",
  "JOIST/menuItem.phetWebsite": "‪PhET Website…‬",
  "JOIST/menuItem.reportAProblem": "‪Report a Problem…‬",
  "JOIST/menuItem.getUpdate": "‪Check for Updates…‬",
  "JOIST/menuItem.screenshot": "‪Screenshot‬",
  "JOIST/menuItem.fullscreen": "‪Full Screen‬",
  "JOIST/menuItem.about": "‪About…‬",
  "JOIST/keyboardShortcuts.title": "‪Keyboard Shortcuts‬",
  "JOIST/a11y.keyboardHelp.tabToGetStarted.readingBlockNameResponse": "‪Tab to get started.‬",
  "JOIST/keyboardShortcuts.toGetStarted": "‪to get started‬",
  "JOIST/a11y.keyboardHelp.tabToGetStarted.accessibleHelpText": "‪Use Tab to find sim actions, cursor keys to read details.‬",
  "JOIST/versionPattern": "‪version {0}‬",
  "JOIST/license.title": "‪License‬",
  "JOIST/a11y.updateDialog.accessibleName": "‪Update Status‬",
  "JOIST/preferences.tabs.overview.title": "‪Overview‬",
  "JOIST/preferences.tabs.simulation.title": "‪Simulation‬",
  "JOIST/preferences.tabs.visual.title": "‪Visual‬",
  "JOIST/preferences.tabs.audio.title": "‪Audio‬",
  "JOIST/preferences.tabs.input.title": "‪Input‬",
  "JOIST/preferences.tabs.localization.title": "‪Localization‬",
  "JOIST/updates.checking": "‪Checking for updates…‬",
  "JOIST/updates.upToDate": "‪This simulation is up to date.‬",
  "JOIST/updates.outOfDate": "‪New version available‬",
  "JOIST/updates.newVersionAvailable": "‪There is a new version available: {0}.‬",
  "JOIST/updates.yourCurrentVersion": "‪Your current version is: {0}.‬",
  "JOIST/updates.getUpdate": "‪Get Update…‬",
  "JOIST/updates.noThanks": "‪No Thanks‬",
  "JOIST/a11y.updateDialog.noThanksButton.accessibleContextResponse": "‪Continuing with current version.‬",
  "JOIST/updates.offline": "‪Unable to check for updates.‬",
  "JOIST/credits.title": "‪Credits‬",
  "JOIST/credits.leadDesign": "‪Lead Design: {0}‬",
  "JOIST/credits.softwareDevelopment": "‪Software Development: {0}‬",
  "JOIST/credits.team": "‪Team: {0}‬",
  "JOIST/credits.contributors": "‪Contributors: {0}‬",
  "JOIST/credits.qualityAssurance": "‪Quality Assurance: {0}‬",
  "JOIST/credits.graphicArts": "‪Graphic Arts: {0}‬",
  "JOIST/credits.soundDesign": "‪Sound Design: {0}‬",
  "JOIST/credits.thanks": "‪Thanks‬",
  "JOIST/preferences.tabs.audio.audioFeatures.title": "‪Audio Features‬",
  "JOIST/preferences.tabs.audio.sounds.description": "‪Play sonifications and sound effects as you interact.‬",
  "JOIST/a11y.preferences.tabs.input.gestureControl.enabledAlert": "‪Custom taps and swipes on.‬",
  "JOIST/a11y.preferences.tabs.input.gestureControl.disabledAlert": "‪Custom taps and swipes off.‬",
  "JOIST/a11y.preferences.tabs.labelledDescriptionPattern": "‪{{label}}, {{description}}‬",
  "JOIST/preferences.tabs.localization.regionAndCulture.title": "‪Region and Culture‬",
  "JOIST/preferences.tabs.localization.regionAndCulture.description": "‪Select the portrayal of people, places, or objects in the sim. Images are not intended to represent the entire diversity of a region or culture.‬",
  "JOIST/preferences.tabs.localization.languageSelection.title": "‪Languages‬",
  "JOIST/preferences.tabs.localization.languageSelection.description": "‪Change language to translate on-screen text. Additional descriptions, when present, remain in English.‬",
  "JOIST/preferences.tabs.general.accessibilityIntro": "‪We are adding features to our simulations to make them more inclusive. Some of these features support accessibility for learners with diverse needs and within diverse environments. Explore this menu to review or change the default presentation settings.‬",
  "JOIST/preferences.tabs.general.moreAccessibility": "‪Look for Inclusive Features on the Simulations Filter page of the PhET website to find all simulations with available features.‬",
  "JOIST/preferences.tabs.visual.interactiveHighlights": "‪Interactive Highlights‬",
  "JOIST/preferences.tabs.visual.interactiveHighlightsDescription": "‪Add visual highlights for mouse and touch as you interact.‬",
  "JOIST/a11y.preferences.tabs.visual.interactiveHighlights.enabledAlert": "‪Highlights on for all input.‬",
  "JOIST/a11y.preferences.tabs.visual.interactiveHighlights.disabledAlert": "‪Highlights off for mouse and touch.‬",
  "JOIST/preferences.tabs.visual.patterns": "‪Patterns‬",
  "JOIST/preferences.tabs.visual.patternsDescription": "‪Adds patterns to graphs to increase color contrast.‬",
  "JOIST/a11y.preferences.tabs.visual.patternsEnabledControl.accessibleContextResponseRightValue": "‪Patterns added to graphs.‬",
  "JOIST/a11y.preferences.tabs.visual.patternsEnabledControl.accessibleContextResponseLeftValue": "‪Patterns removed from graphs.‬",
  "JOIST/a11y.preferences.tabs.tabResponsePattern": "‪Preferences, {{title}} Tab‬",
  "JOIST/preferences.tabs.audio.sounds.title": "‪Sounds‬",
  "JOIST/preferences.tabs.audio.sounds.extraSounds.title": "‪Extra Sounds‬",
  "JOIST/preferences.tabs.audio.sounds.extraSounds.description": "‪Play additional sound that may be helpful for some learners.‬",
  "JOIST/a11y.preferences.tabs.audio.sounds.soundsOn": "‪Sounds on.‬",
  "JOIST/a11y.preferences.tabs.audio.sounds.soundsOff": "‪Sounds off.‬",
  "JOIST/a11y.preferences.tabs.audio.sounds.extraSounds.extraSoundsOn": "‪Extra Sounds on.‬",
  "JOIST/a11y.preferences.tabs.audio.sounds.extraSounds.extraSoundsOff": "‪Extra Sounds off.‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.title": "‪Voicing‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.voicingToolbar.title": "‪Toolbar‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.customizeVoice.rate.title": "‪Rate‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.customizeVoice.rate.labelString": "‪Voice Rate‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.customizeVoice.pitch.title": "‪Pitch‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.voicingOn": "‪Voicing on.‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.voicingOff": "‪Voicing off.‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.voicingOffOnlyAvailableInEnglish": "‪Voicing off. Only available in English.‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.customizeVoice.variablesPattern": "‪{{value}}x‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.customizeVoice.title": "‪Customize Voice‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.voicingToolbar.toolbarRemoved": "‪Toolbar removed.‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.voicingToolbar.toolbarAdded": "‪Toolbar added to sim.‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.simVoicingOptions.title": "‪Sim Voicing Options‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.simVoicingOptions.description": "‪Choose details you want voiced as you interact.‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.simVoicingOptions.objectDetails.label": "‪Voice object details and changes‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.simVoicingOptions.contextChanges.label": "‪Voice surrounding context changes‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.simVoicingOptions.helpfulHints.label": "‪Voice helpful hints‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.simVoicingOptions.objectDetails.enabledAlert": "‪Voicing object details and changes.‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.simVoicingOptions.objectDetails.disabledAlert": "‪Object details and changes muted.‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.simVoicingOptions.contextChanges.enabledAlert": "‪Voicing surrounding context changes.‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.simVoicingOptions.contextChanges.disabledAlert": "‪Surrounding context changes muted.‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.simVoicingOptions.helpfulHints.enabledAlert": "‪Voicing extra help.‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.simVoicingOptions.helpfulHints.disabledAlert": "‪Extra help muted.‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.customizeVoice.voice.title": "‪Voice‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.customizeVoice.voice.titlePattern": "‪Voice: {{value}}‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.customizeVoice.voice.noVoicesAvailable": "‪No voices available‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.customizeVoice.expandedAlert": "‪expanded‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.customizeVoice.collapsedAlert": "‪collapsed‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.customizeVoice.writtenVariablesPattern": "‪{{value}} times‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.customizeVoice.rate.rangeDescriptions.voiceRateNormal": "‪normal‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.customizeVoice.rate.rangeDescriptions.low": "‪in low range‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.customizeVoice.rate.rangeDescriptions.normal": "‪in normal range‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.customizeVoice.rate.rangeDescriptions.aboveNormal": "‪above normal range‬",
  "JOIST/a11y.preferences.tabs.audio.voicing.customizeVoice.rate.rangeDescriptions.high": "‪in high range‬",
  "JOIST/preferences.tabs.audio.voicing.titleEnglishOnly": "‪Voicing (English Only)‬",
  "JOIST/preferences.tabs.audio.voicing.description": "‪Voice and highlight content as you interact.‬",
  "JOIST/preferences.tabs.localization.regionAndCulture.africa": "‪Africa‬",
  "JOIST/preferences.tabs.localization.regionAndCulture.africaModest": "‪Africa (Modest)‬",
  "JOIST/preferences.tabs.localization.regionAndCulture.asia": "‪Asia‬",
  "JOIST/preferences.tabs.localization.regionAndCulture.latinAmerica": "‪Latin America‬",
  "JOIST/preferences.tabs.localization.regionAndCulture.oceania": "‪Oceania‬",
  "JOIST/preferences.tabs.localization.regionAndCulture.random": "‪Random‬",
  "JOIST/preferences.tabs.localization.regionAndCulture.unitedStatesOfAmerica": "‪United States of America‬",
  "JOIST/projectorMode": "‪Projector Mode‬",
  "JOIST/preferences.tabs.visual.projectorModeDescription": "‪Increase color contrast for better visibility in classrooms.‬",
  "JOIST/a11y.preferences.tabs.localization.languageSelection.languageChangeResponsePattern": "‪On-screen text now in {{language}}.‬",
  "SCENERY_PHET/keyboardHelpDialog.moveSlower": "‪Move slower‬",
  "SCENERY_PHET/keyboardHelpDialog.move": "‪Move‬",
  "SCENERY_PHET/keyboardHelpDialog.moveToNextItemOrGroup": "‪Move to next item or group‬",
  "SCENERY_PHET/keyboardHelpDialog.moveToPreviousItemOrGroup": "‪Move to previous item or group‬",
  "SCENERY_PHET/keyboardHelpDialog.moveBetweenItemsInAGroup": "‪Move between items in a group‬",
  "SCENERY_PHET/keyboardHelpDialog.pressButtons": "‪Press buttons‬",
  "SCENERY_PHET/keyboardHelpDialog.exitADialog": "‪Exit a dialog‬",
  "SCENERY_PHET/keyboardHelpDialog.setValuesInKeypad": "‪Set values within keypad‬",
  "SCENERY_PHET/a11y.keyboardHelpDialog.general.setValuesInKeypadDescription": "‪Set values within keypad using number keys 0-9.‬",
  "SCENERY_PHET/keyboardHelpDialog.toggleCheckboxes": "‪Toggle checkboxes‬",
  "SCENERY_PHET/keyboardHelpDialog.basicActions": "‪Basic Actions‬",
  "SCENERY_PHET/keyboardHelpDialog.comboBox.headingString": "‪Change Choice‬",
  "SCENERY_PHET/keyboardHelpDialog.comboBox.option": "‪choice‬",
  "SCENERY_PHET/keyboardHelpDialog.comboBox.options": "‪choices‬",
  "SCENERY_PHET/keyboardHelpDialog.comboBox.closeWithoutChanging": "‪4. Close without changing‬",
  "SCENERY_PHET/a11y.keyboardHelpDialog.comboBox.closeWithoutChanging": "‪Close without changing‬",
  "SCENERY_PHET/keyboardHelpDialog.comboBox.popUpListPattern": "‪1. Show {{thingPlural}}‬",
  "SCENERY_PHET/a11y.keyboardHelpDialog.comboBox.popUpListPattern": "‪Show {{thingPlural}}‬",
  "SCENERY_PHET/keyboardHelpDialog.comboBox.moveThroughPattern": "‪2. Move through {{thingPlural}}‬",
  "SCENERY_PHET/a11y.keyboardHelpDialog.comboBox.moveThroughPattern": "‪Move through {{thingPlural}}‬",
  "SCENERY_PHET/keyboardHelpDialog.comboBox.chooseNewPattern": "‪3. Change {{thingSingular}}‬",
  "SCENERY_PHET/a11y.keyboardHelpDialog.comboBox.chooseNewPattern": "‪Change {{thingSingular}}‬",
  "SCENERY_PHET/keyboardHelpDialog.sliderControls": "‪Slider Controls‬",
  "SCENERY_PHET/keyboardHelpDialog.adjust": "‪Adjust‬",
  "SCENERY_PHET/keyboardHelpDialog.slider": "‪slider‬",
  "SCENERY_PHET/keyboardHelpDialog.maximum": "‪maximum‬",
  "SCENERY_PHET/keyboardHelpDialog.minimum": "‪minimum‬",
  "SCENERY_PHET/keyboardHelpDialog.jumpToMaximum": "‪Jump to maximum‬",
  "SCENERY_PHET/keyboardHelpDialog.jumpToMinimum": "‪Jump to minimum‬",
  "SCENERY_PHET/keyboardHelpDialog.adjustSlider": "‪Adjust slider‬",
  "SCENERY_PHET/keyboardHelpDialog.adjustInSmallerSteps": "‪Adjust in smaller steps‬",
  "SCENERY_PHET/keyboardHelpDialog.adjustInLargerSteps": "‪Adjust in larger steps‬",
  "SCENERY_PHET/keyboardHelpDialog.verbSliderPattern": "‪{{verb}} {{slider}}‬",
  "SCENERY_PHET/keyboardHelpDialog.verbInSmallerStepsPattern": "‪{{verb}} in smaller steps‬",
  "SCENERY_PHET/keyboardHelpDialog.verbInLargerStepsPattern": "‪{{verb}} in larger steps‬",
  "SCENERY_PHET/keyboardHelpDialog.jumpToMinimumPattern": "‪Jump to {{minimum}}‬",
  "SCENERY_PHET/keyboardHelpDialog.jumpToMaximumPattern": "‪Jump to {{maximum}}‬",
  "SCENERY_PHET/keyboardHelpDialog.timingControls.timingControls": "‪Time Controls‬",
  "SCENERY_PHET/keyboardHelpDialog.or": "‪or‬",
  "SCENERY_PHET/keyboardHelpDialog.hyphen": "‪-‬",
  "SCENERY_PHET/units.electronVolt.symbol": "‪eV‬",
  "SCENERY_PHET/units.electronVolt.symbolPattern": "‪{{value}} eV‬",
  "SCENERY_PHET/a11y.units.electronVolt.pattern": "‪{ $value ->\n  [one] { $value } electron volt\n  *[other] { $value } electron volts\n}‬",
  "SCENERY_PHET/a11y.units.electronVolt.symbol": "‪electron volts‬",
  "SCENERY_PHET/a11y.measuringTape.accessibleHeading": "‪Measuring Tape‬",
  "SCENERY_PHET/a11y.measuringTape.base.accessibleName": "‪Measuring Tape Base‬",
  "SCENERY_PHET/a11y.measuringTape.tip.accessibleName": "‪Measuring Tape Tip‬",
  "SCENERY_PHET/measuringTapeReadoutPattern": "‪{{distance}} {{units}}‬",
  "SCENERY_PHET/a11y.timeControlNode.accessibleHeading": "‪Time Controls‬",
  "SCENERY_PHET/units.amperes.symbol": "‪A‬",
  "SCENERY_PHET/units.amperes.symbolPattern": "‪{{value}} A‬",
  "SCENERY_PHET/a11y.units.amperes.pattern": "‪{ $value ->\n  [one] { $value } ampere\n  *[other] { $value } amperes\n}‬",
  "SCENERY_PHET/a11y.units.amperes.symbol": "‪amperes‬",
  "SCENERY_PHET/units.volts.symbol": "‪V‬",
  "SCENERY_PHET/units.volts.symbolPattern": "‪{{value}} V‬",
  "SCENERY_PHET/a11y.units.volts.pattern": "‪{ $value ->\n  [one] { $value } volt\n  *[other] { $value } volts\n}‬",
  "SCENERY_PHET/a11y.units.volts.symbol": "‪volts‬",
  "SCENERY_PHET/a11y.resetAll.accessibleName": "‪Reset All‬",
  "SCENERY_PHET/a11y.resetAll.accessibleContextResponse": "‪Everything reset.‬",
  "SCENERY_PHET/keyboardHelpDialog.resetAll": "‪Reset All‬",
  "SCENERY_PHET/a11y.playControlButton.play": "‪Play‬",
  "SCENERY_PHET/keyboardHelpDialog.timingControls.pauseOrPlayAction": "‪Pause or play action‬",
  "SCENERY_PHET/a11y.keyboard.key.control": "‪Control‬",
  "SCENERY_PHET/key.shift": "‪Shift‬",
  "SCENERY_PHET/a11y.keyboard.helpPatterns.actionStatement": "‪{ $action }.‬",
  "SCENERY_PHET/a11y.keyboard.helpPatterns.actionWithKeys": "‪{ $action } with { $keys }.‬",
  "SCENERY_PHET/a11y.keyboard.helpPatterns.modifiersPlusKeys": "‪{ $modifiers } plus { $keys }‬",
  "SCENERY_PHET/a11y.keyboard.helpPatterns.modifierSeparatorPattern": "‪{ $first } plus { $second }‬",
  "SCENERY_PHET/a11y.keyboard.helpPatterns.singleKey": "‪{ $keyLabel } key‬",
  "SCENERY_PHET/a11y.keyboard.helpPatterns.multipleKeys": "‪{ $keyLabels } keys‬",
  "SCENERY_PHET/a11y.keyboard.helpPatterns.twoItemList": "‪{ $first } or { $second }‬",
  "SCENERY_PHET/a11y.keyboard.helpPatterns.serialList": "‪{ $items }, or { $last }‬",
  "SCENERY_PHET/a11y.keyboard.helpPatterns.listSeparatorPattern": "‪{ $first }, { $second }‬",
  "SCENERY_PHET/a11y.negativeNumber": "‪negative { $value }‬",
  "SCENERY_PHET/a11y.scientificNotation": "‪{ $value } times { $base } to the { $exponent } power‬",
  "SCENERY_PHET/scientificNotation": "‪{{value}} × {{base}}<sup>{{exponent}}</sup>‬",
  "SCENERY_PHET/units.percent.symbol": "‪%‬",
  "SCENERY_PHET/units.percent.symbolPattern": "‪{{value}}%‬",
  "SCENERY_PHET/a11y.units.percent.pattern": "‪{ $value } percent‬",
  "SCENERY_PHET/a11y.units.percent.symbol": "‪percent‬",
  "SCENERY_PHET/units.nanometers.symbol": "‪nm‬",
  "SCENERY_PHET/units.nanometers.symbolPattern": "‪{{value}} nm‬",
  "SCENERY_PHET/a11y.units.nanometers.pattern": "‪{ $value ->\n  [one] { $value } nanometer\n  *[other] { $value } nanometers\n}‬",
  "SCENERY_PHET/a11y.units.nanometers.symbol": "‪nanometers‬",
  "SCENERY_PHET/a11y.keyboard.key.escape": "‪Escape‬",
  "SCENERY_PHET/a11y.keyboard.key.leftArrow": "‪Left Arrow‬",
  "SCENERY_PHET/a11y.keyboard.key.rightArrow": "‪Right Arrow‬",
  "SCENERY_PHET/a11y.keyboard.key.upArrow": "‪Up Arrow‬",
  "SCENERY_PHET/a11y.keyboard.key.downArrow": "‪Down Arrow‬",
  "SCENERY_PHET/a11y.keyboard.key.pageUp": "‪Page Up‬",
  "SCENERY_PHET/a11y.keyboard.key.pageDown": "‪Page Down‬",
  "SCENERY_PHET/key.home": "‪Home‬",
  "SCENERY_PHET/key.end": "‪End‬",
  "SCENERY_PHET/key.space": "‪Space‬",
  "SCENERY_PHET/key.tab": "‪Tab‬",
  "SCENERY_PHET/key.backspace": "‪Backspace‬",
  "SCENERY_PHET/key.delete": "‪Delete‬",
  "SCENERY_PHET/key.a": "‪A‬",
  "SCENERY_PHET/key.b": "‪B‬",
  "SCENERY_PHET/key.c": "‪C‬",
  "SCENERY_PHET/key.d": "‪D‬",
  "SCENERY_PHET/key.e": "‪E‬",
  "SCENERY_PHET/key.f": "‪F‬",
  "SCENERY_PHET/key.g": "‪G‬",
  "SCENERY_PHET/key.h": "‪H‬",
  "SCENERY_PHET/key.i": "‪I‬",
  "SCENERY_PHET/key.j": "‪J‬",
  "SCENERY_PHET/key.k": "‪K‬",
  "SCENERY_PHET/key.l": "‪L‬",
  "SCENERY_PHET/key.m": "‪M‬",
  "SCENERY_PHET/key.n": "‪N‬",
  "SCENERY_PHET/key.o": "‪O‬",
  "SCENERY_PHET/key.p": "‪P‬",
  "SCENERY_PHET/key.q": "‪Q‬",
  "SCENERY_PHET/key.r": "‪R‬",
  "SCENERY_PHET/key.s": "‪S‬",
  "SCENERY_PHET/key.t": "‪T‬",
  "SCENERY_PHET/key.u": "‪U‬",
  "SCENERY_PHET/key.v": "‪V‬",
  "SCENERY_PHET/key.w": "‪W‬",
  "SCENERY_PHET/key.x": "‪X‬",
  "SCENERY_PHET/key.y": "‪Y‬",
  "SCENERY_PHET/key.z": "‪Z‬",
  "SCENERY_PHET/key.zero": "‪0‬",
  "SCENERY_PHET/key.one": "‪1‬",
  "SCENERY_PHET/key.two": "‪2‬",
  "SCENERY_PHET/key.three": "‪3‬",
  "SCENERY_PHET/key.four": "‪4‬",
  "SCENERY_PHET/key.five": "‪5‬",
  "SCENERY_PHET/key.six": "‪6‬",
  "SCENERY_PHET/key.seven": "‪7‬",
  "SCENERY_PHET/key.eight": "‪8‬",
  "SCENERY_PHET/key.nine": "‪9‬",
  "SCENERY_PHET/key.option": "‪Option‬",
  "SCENERY_PHET/key.alt": "‪Alt‬",
  "SCENERY_PHET/key.return": "‪Return‬",
  "SCENERY_PHET/key.enter": "‪Enter‬",
  "SCENERY_PHET/key.capsLock": "‪Caps Lock‬",
  "SCENERY_PHET/key.esc": "‪Esc‬",
  "SCENERY_PHET/key.fn": "‪Fn‬",
  "SCENERY_PHET/key.pageDown": "‪Pg Dn‬",
  "SCENERY_PHET/key.pageUp": "‪Pg Up‬",
  "SCENERY_PHET/a11y.keySets.arrowOrWASD": "‪Arrow keys or W, A, S, or D letter keys‬",
  "SCENERY_PHET/a11y.keySets.arrow": "‪Arrow keys‬",
  "SCENERY_PHET/a11y.keySets.leftRightOrUpDownArrows": "‪Left and Right Arrow keys or Up and Down Arrow keys‬",
  "SCENERY_PHET/a11y.keySets.leftRightArrows": "‪Left and Right Arrow keys‬",
  "SCENERY_PHET/a11y.keySets.leftOrRightArrows": "‪Left or Right Arrow keys‬",
  "SCENERY_PHET/a11y.keySets.upDownArrows": "‪Up and Down Arrow keys‬",
  "SCENERY_PHET/a11y.keySets.upOrDownArrows": "‪Up or Down Arrow keys‬",
  "SCENERY_PHET/a11y.keySets.wasd": "‪W, A, S, or D letter keys‬",
  "SCENERY_PHET/a11y.keySets.ad": "‪A and D letter keys‬",
  "SCENERY_PHET/a11y.keySets.ws": "‪W and S letter keys‬",
  "SCENERY_PHET/a11y.keySets.leftRightOrAD": "‪Left and Right Arrow keys or A and D letter keys‬",
  "SCENERY_PHET/a11y.keySets.upDownOrWS": "‪Up and Down Arrow keys or W and S letter keys‬",
  "SCENERY_PHET/units.microamperes.symbol": "‪μA‬",
  "SCENERY_PHET/units.microamperes.symbolPattern": "‪{{value}} μA‬",
  "SCENERY_PHET/a11y.units.microamperes.pattern": "‪{ $value ->\n  [one] { $value } microampere\n  *[other] { $value } microamperes\n}‬",
  "SCENERY_PHET/a11y.units.microamperes.symbol": "‪microamperes‬",
  "SCENERY_PHET/a11y.listItemPunctuation.commaPattern": "‪{{content}},‬",
  "SCENERY_PHET/a11y.listItemPunctuation.semicolonPattern": "‪{{content}};‬",
  "SCENERY_PHET/a11y.listItemPunctuation.periodPattern": "‪{{content}}.‬",
  "SCENERY_PHET/a11y.simSection.controlArea": "‪Control Area‬",
  "SCENERY_PHET/a11y.simSection.playArea": "‪Play Area‬",
  "SCENERY_PHET/a11y.simSection.screenSummary.multiScreenIntro": "‪The {{screen}} changes as you play with it. It has a Play Area and a Control Area.‬",
  "SCENERY_PHET/a11y.simSection.screenSummary.singleScreenIntroPattern": "‪{{sim}} is an interactive sim. It changes as you play with it. It has a Play Area and a Control Area.‬",
  "SCENERY_PHET/a11y.simSection.screenSummary.keyboardShortcutsHint": "‪This screen has custom interactions. If needed, check out keyboard shortcuts under Sim Resources.‬",
  "SCENERY_PHET/a11y.grabDrag.movable": "‪movable‬",
  "SCENERY_PHET/a11y.playControlButton.stop": "‪Stop‬",
  "SCENERY_PHET/units.joules.symbol": "‪J‬",
  "SCENERY_PHET/units.joules.symbolPattern": "‪{{value}} J‬",
  "SCENERY_PHET/a11y.units.joules.pattern": "‪{ $value ->\n  [one] { $value } joule\n  *[other] { $value } joules\n}‬",
  "SCENERY_PHET/a11y.units.joules.symbol": "‪joules‬",
  "SCENERY_PHET/speed.fast": "‪Fast‬",
  "SCENERY_PHET/speed.normal": "‪Normal‬",
  "SCENERY_PHET/speed.slow": "‪Slow‬",
  "SCENERY_PHET/a11y.timeControlNode.simSpeeds": "‪Sim Speeds‬",
  "SCENERY_PHET/a11y.timeControlNode.simSpeedDescription": "‪For closer observations Play sim on slower speed.‬",
  "SCENERY_PHET/a11y.playPauseStepButtonGroup.playingHelpText": "‪Pause sim to step through little by little.‬",
  "SCENERY_PHET/a11y.playPauseStepButtonGroup.pausedHelpText": "‪Step through little by little.‬",
  "SCENERY_PHET/units.photonsPerSecond.symbol": "‪photons/s‬",
  "SCENERY_PHET/units.photonsPerSecond.symbolPattern": "‪{{value}} photons/s‬",
  "SCENERY_PHET/a11y.units.photonsPerSecond.pattern": "‪{ $value ->\n  [one] { $value } photon per second\n  *[other] { $value } photons per second\n}‬",
  "SCENERY_PHET/a11y.units.photonsPerSecond.symbol": "‪photons per second‬",
  "SCENERY_PHET/a11y.snapshotButtonGroup.takeSnapshotButton.accessibleHelpText": "‪{ $snapshotCount ->\n  [0] { a11y_snapshotButtonGroup_takeSnapshotButton_captureAndStoreHelpText }\n  [one] { $snapshotCount } snapshot stored. { a11y_snapshotButtonGroup_takeSnapshotButton_captureAndStoreHelpText }\n *[other] { $snapshotCount } snapshots stored. { a11y_snapshotButtonGroup_takeSnapshotButton_captureAndStoreHelpText }\n}‬",
  "SCENERY_PHET/a11y.snapshotButtonGroup.takeSnapshotButton.accessibleContextResponse": "‪{ $snapshotCapacity ->\n  [maximumReached] Max number of snapshots stored. View snapshots to review or delete.\n  *[spaceAvailable] Snapshot stored.\n}‬",
  "SCENERY_PHET/a11y.snapshotButtonGroup.viewSnapshotsButton.accessibleHelpText": "‪{ $snapshotCount ->\n  [0] After taking snapshots, open for comparison or deletion.\n  [one] { $snapshotCount } snapshot stored. Open for comparison or deletion.\n *[other] { $snapshotCount } snapshots stored. Open for comparison or deletion.\n}‬",
  "SCENERY_PHET/a11y.snapshotButtonGroup.takeSnapshotButton.accessibleName": "‪Take Snapshot‬",
  "SCENERY_PHET/a11y.snapshotButtonGroup.viewSnapshotsButton.accessibleName": "‪View Snapshots‬",
  "SCENERY_PHET/a11y.close": "‪Close‬",
  "SCENERY_PHET/a11y.playControlButton.pause": "‪Pause‬",
  "SCENERY_PHET/a11y.playPauseButton.pausedAccessibleContextResponse": "‪Sim paused.‬",
  "SCENERY_PHET/a11y.playPauseButton.playingAccessibleContextResponse": "‪Sim playing.‬",
  "SCENERY_PHET/a11y.stepBackwardButton.accessibleName": "‪Step Backward‬",
  "SCENERY_PHET/a11y.stepBackwardButton.accessibleContextResponse": "‪Stepping backward.‬",
  "SCENERY_PHET/a11y.stepForwardButton.accessibleName": "‪Step Forward‬",
  "SCENERY_PHET/a11y.stepForwardButton.accessibleContextResponse": "‪Stepping forward.‬",
  "SCENERY_PHET/a11y.zoomButtonGroup.zoomLevelResponse": "‪Zoom level { $level } of { $max }.‬",
  "SCENERY_PHET/a11y.snapshotButtonGroup.takeSnapshotButton.captureAndStoreHelpText": "‪{ $maxSnapshots ->\n  [one] Capture and store up to { $maxSnapshots } snapshot.\n *[other] Capture and store up to { $maxSnapshots } snapshots.\n}‬",
  "SUN/a11y.radioButtonGroup.combinedNameResponse": "‪{{groupName}}, {{buttonName}}‬",
  "SUN/a11y.aBSwitch.accessibleNamePattern": "‪{{selectedValue}}, Switch to {{otherValue}}‬",
  "SUN/a11y.closed": "‪Closed‬",
  "SUN/a11y.titleClosePattern": "‪{{title}}, Close.‬"
}