{
  "en": {
    "PHOTOELECTRIC_EFFECT/screen.energy": "‪Energy‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyScreen.screenButtonsHelpText": "‪Fire photons one at a time and follow the energy of each one.‬",
    "PHOTOELECTRIC_EFFECT/screen.experiment": "‪Experiment‬",
    "PHOTOELECTRIC_EFFECT/a11y.experimentScreen.screenButtonsHelpText": "‪Measure current against voltage, intensity, and frequency, and test the photon model.‬",
    "PHOTOELECTRIC_EFFECT/screen.intro": "‪Intro‬",
    "PHOTOELECTRIC_EFFECT/a11y.introScreen.screenButtonsHelpText": "‪Explore when light ejects electrons from a metal.‬",
    "PHOTOELECTRIC_EFFECT/preferences.mysteryMaterial.label": "‪Add second mystery metal‬",
    "PHOTOELECTRIC_EFFECT/keyboardHelpDialog.changeMaterial": "‪Change Metal‬",
    "PHOTOELECTRIC_EFFECT/keyboardHelpDialog.material": "‪metal‬",
    "PHOTOELECTRIC_EFFECT/keyboardHelpDialog.materials": "‪metals‬",
    "PHOTOELECTRIC_EFFECT/preferences.alwaysAbsorbAtFermiLevel.label": "‪Photons always absorb at Fermi energy level‬",
    "PHOTOELECTRIC_EFFECT/preferences.alwaysAbsorbAtFermiLevel.description": "‪Electrons will always eject with binding energy equal to the work function.‬",
    "PHOTOELECTRIC_EFFECT/a11y.preferences.alwaysAbsorbAtFermiLevelControl.accessibleContextResponseUnchecked": "‪Photons absorb at random energy levels. Data cleared.‬",
    "PHOTOELECTRIC_EFFECT/a11y.preferences.alwaysAbsorbAtFermiLevelControl.accessibleContextResponseChecked": "‪Photons always absorb at Fermi energy level. Data cleared.‬",
    "PHOTOELECTRIC_EFFECT/preferences.showAllGraphData.label": "‪Show all graph data‬",
    "PHOTOELECTRIC_EFFECT/preferences.showAllGraphData.description": "‪Display all data points for the current experiment parameters.‬",
    "PHOTOELECTRIC_EFFECT/a11y.preferences.showAllGraphDataControl.accessibleContextResponseUnchecked": "‪Graph record data when experiment changes.‬",
    "PHOTOELECTRIC_EFFECT/a11y.preferences.showAllGraphDataControl.accessibleContextResponseChecked": "‪Graphs always show data.‬",
    "PHOTOELECTRIC_EFFECT/preferences.mysteryMaterial.description": "‪Additional target metal option with customizable physical values.‬",
    "PHOTOELECTRIC_EFFECT/a11y.preferences.mysteryMaterialControl.accessibleContextResponseUnchecked": "‪Mystery 2 removed from the metal list.‬",
    "PHOTOELECTRIC_EFFECT/a11y.preferences.mysteryMaterialControl.accessibleContextResponseChecked": "‪Mystery 2 added to the metal list.‬",
    "PHOTOELECTRIC_EFFECT/preferences.mysteryMaterial.workFunction.label": "‪Mystery Metal Work Function‬",
    "PHOTOELECTRIC_EFFECT/preferences.mysteryMaterial.workFunction.description": "‪Sets the work function for Mystery 2.‬",
    "PHOTOELECTRIC_EFFECT/preferences.mysteryMaterial.bandDepth.label": "‪Mystery Metal Band Depth‬",
    "PHOTOELECTRIC_EFFECT/preferences.mysteryMaterial.bandDepth.description": "‪Sets the band depth for Mystery 2.‬",
    "PHOTOELECTRIC_EFFECT/preferences.photonMode.label": "‪Normalize intensity‬",
    "PHOTOELECTRIC_EFFECT/preferences.photonMode.description": "‪When intensity is normalized, number of photons emitted is independent of photon wavelength.‬",
    "PHOTOELECTRIC_EFFECT/a11y.preferences.photonModeControl.accessibleContextResponseIntensity": "‪Light source intensity depends on wavelength.‬",
    "PHOTOELECTRIC_EFFECT/a11y.preferences.photonModeControl.accessibleContextResponseCount": "‪Light source intensity normalized.‬",
    "PHOTOELECTRIC_EFFECT/preferences.showPhotons.label": "‪Show photons‬",
    "PHOTOELECTRIC_EFFECT/preferences.showPhotons.description": "‪Light source emits photons‬",
    "PHOTOELECTRIC_EFFECT/a11y.preferences.showPhotonsControl.accessibleContextResponseUnchecked": "‪Light source emits beam.‬",
    "PHOTOELECTRIC_EFFECT/a11y.preferences.showPhotonsControl.accessibleContextResponseChecked": "‪Light source emits photons.‬",
    "PHOTOELECTRIC_EFFECT/energyUnits.electronVolts": "‪Electron Volts (eV)‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyUnitsControl.electronVoltsRadioButton.accessibleName": "‪Electron volts‬",
    "PHOTOELECTRIC_EFFECT/energyUnits.joules": "‪Joules (J)‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyUnitsControl.joulesRadioButton.accessibleName": "‪Joules‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyUnitsControl.accessibleName": "‪Energy Units‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyUnitsControl.accessibleHelpText": "‪Choose the units used for energy values.‬",
    "PHOTOELECTRIC_EFFECT/preferences.energyUnits.label": "‪Energy units‬",
    "PHOTOELECTRIC_EFFECT/preferences.energyUnits.description": "‪Sets the units used for every energy value in the simulation. Joules are shown in scientific notation.‬",
    "PHOTOELECTRIC_EFFECT/a11y.materialsComboBox.accessibleContextResponseEnergyGraphCleared": "‪Target metal is now { $material }. Energy graph cleared.‬",
    "PHOTOELECTRIC_EFFECT/velocityVectors": "‪Velocity Vectors‬",
    "PHOTOELECTRIC_EFFECT/a11y.velocityVectorsCheckbox.accessibleHelpText": "‪An arrow that scales with the velocity of each ejected electron.‬",
    "PHOTOELECTRIC_EFFECT/a11y.velocityVectorsCheckbox.accessibleContextResponseChecked": "‪Velocity vectors shown.‬",
    "PHOTOELECTRIC_EFFECT/a11y.velocityVectorsCheckbox.accessibleContextResponseUnchecked": "‪Velocity vectors hidden.‬",
    "PHOTOELECTRIC_EFFECT/a11y.target.accessibleHeading": "‪Target Plate‬",
    "PHOTOELECTRIC_EFFECT/materials.sodium": "‪Sodium‬",
    "PHOTOELECTRIC_EFFECT/materials.magnesium": "‪Magnesium‬",
    "PHOTOELECTRIC_EFFECT/materials.potassium": "‪Potassium‬",
    "PHOTOELECTRIC_EFFECT/materials.calcium": "‪Calcium‬",
    "PHOTOELECTRIC_EFFECT/materials.copper": "‪Copper‬",
    "PHOTOELECTRIC_EFFECT/materials.silver": "‪Silver‬",
    "PHOTOELECTRIC_EFFECT/materials.platinum": "‪Platinum‬",
    "PHOTOELECTRIC_EFFECT/materials.mystery": "‪Mystery‬",
    "PHOTOELECTRIC_EFFECT/materials.custom": "‪Custom‬",
    "PHOTOELECTRIC_EFFECT/materials.mystery1": "‪Mystery 1‬",
    "PHOTOELECTRIC_EFFECT/materials.mystery2": "‪Mystery 2‬",
    "PHOTOELECTRIC_EFFECT/materials.mystery3": "‪Mystery 3‬",
    "PHOTOELECTRIC_EFFECT/materials.mystery4": "‪Mystery 4‬",
    "PHOTOELECTRIC_EFFECT/materials.mystery5": "‪Mystery 5‬",
    "PHOTOELECTRIC_EFFECT/a11y.materialsComboBox.accessibleContextResponseGraphsCleared": "‪Target metal is now { $material }. Graph data cleared.‬",
    "PHOTOELECTRIC_EFFECT/a11y.circuit.accessibleHeading": "‪Battery‬",
    "PHOTOELECTRIC_EFFECT/a11y.graphs.accessibleHeading": "‪Graphs‬",
    "PHOTOELECTRIC_EFFECT/keyboardHelpDialog.referenceLine.heading": "‪Reference Line‬",
    "PHOTOELECTRIC_EFFECT/a11y.materialsComboBox.accessibleContextResponse": "‪Target metal is now { $material }.‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyScreen.screenSummary.playArea": "‪A photoelectric experiment setup includes a light source with three numbered lenses aimed at a grounded metal target plate, and an energy graph with one numbered column for each lens. Each time you fire, a photon travels from a lens to the metal, and what happens to that photon's energy is recorded in the matching column. You can change the experiment by firing a single photon or a burst of three, by adjusting the wavelength, and by choosing the target metal. The Energy Graphs box switches between a bar graph of the energies for each shot and an energy diagram of the electron states in the metal.‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyScreen.screenSummary.controlArea": "‪Choose if velocity vectors show on the ejected electrons. Time controls let you pause, step, slow down, or restart the action, and Reset All returns the simulation to its starting state.‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyScreen.screenSummary.currentDetails.leadingParagraph": "‪Currently, the light source is set to { $wavelength } nanometers, with a { $material } target, firing in { a11y_firingModeName } mode.‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyScreen.screenSummary.interactionHint": "‪Press Fire to send light at the metal, then observe the outcome for that shot from the graphs.‬",
    "PHOTOELECTRIC_EFFECT/a11y.photonSourceControl.accessibleHeading": "‪Light Source‬",
    "PHOTOELECTRIC_EFFECT/photonEmitter.single": "‪Single‬",
    "PHOTOELECTRIC_EFFECT/photonEmitter.burst": "‪Burst‬",
    "PHOTOELECTRIC_EFFECT/a11y.singleBurstSwitch.accessibleHelpText": "‪Choose whether light source emits one photon or three photons at a time.‬",
    "PHOTOELECTRIC_EFFECT/a11y.singleBurstSwitch.accessibleContextResponseSingle": "‪Emits one photon.‬",
    "PHOTOELECTRIC_EFFECT/a11y.singleBurstSwitch.accessibleContextResponseBurst": "‪Emits three photons at once.‬",
    "PHOTOELECTRIC_EFFECT/photonEmitter.fire": "‪Fire‬",
    "PHOTOELECTRIC_EFFECT/a11y.firePhotonButton.accessibleHelpText": "‪Emits one or more photons toward the target plate.‬",
    "PHOTOELECTRIC_EFFECT/a11y.firePhotonButton.singleShotContextResponse": "‪{ $outcome ->\n  [ejected] Photon { $slot } strike target plate. Photon energy { $photonEnergy }, binding energy { $bindingEnergy }. Electron ejected with { $kineticEnergy }.\n  *[notEjected] Photon { $slot } strike target plate. Photon energy { $photonEnergy }, binding energy { $bindingEnergy }. No electron ejected.\n}‬",
    "PHOTOELECTRIC_EFFECT/a11y.firePhotonButton.burstContextResponse": "‪{ $ejectedState ->\n  [none] Three photons strike target plate. No electrons ejected.\n  [all] Three photons strike target plate. Three electrons ejected.\n  *[some] Three photons strike target plate. { $ejectedCount } electrons ejected.\n}‬",
    "PHOTOELECTRIC_EFFECT/energy.materialPropertiesAccordionBox.title": "‪Metal Properties‬",
    "PHOTOELECTRIC_EFFECT/a11y.materialPropertiesAccordionBox.accessibleContextResponseExpanded": "‪Metal properties shown.‬",
    "PHOTOELECTRIC_EFFECT/a11y.materialPropertiesAccordionBox.accessibleContextResponseCollapsed": "‪Metal properties hidden.‬",
    "PHOTOELECTRIC_EFFECT/energy.materialPropertiesAccordionBox.workFunctionLabelPattern": "‪Work Function ({{symbol}})‬",
    "PHOTOELECTRIC_EFFECT/a11y.materialPropertiesAccordionBox.workFunctionControl.accessibleHelpText": "‪Set value of the work function below the escape energy for the Custom metal.‬",
    "PHOTOELECTRIC_EFFECT/energy.materialPropertiesAccordionBox.bandDepthLabel": "‪Band Depth (D)‬",
    "PHOTOELECTRIC_EFFECT/a11y.materialPropertiesAccordionBox.bandDepthControl.accessibleHelpText": "‪Set how deep below the work function the bottom of the band is for the Custom metal.‬",
    "PHOTOELECTRIC_EFFECT/a11y.setupAndDetails.energyLightSource.accessibleParagraph": "‪The light source has three numbered lenses aimed down at a grounded metal target plate. Lens 1 records into column 1, lens 2 into column 2, and lens 3 into column 3.‬",
    "PHOTOELECTRIC_EFFECT/a11y.setupAndDetails.experimentDetails.accessibleList.firingModeItem": "‪Firing mode is { a11y_firingModeName }.‬",
    "PHOTOELECTRIC_EFFECT/energy.energyGraphAccordionBox.title": "‪Energy Graphs‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyGraphAccordionBox.accessibleContextResponseExpanded": "‪Energy graphs shown.‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyGraphAccordionBox.accessibleContextResponseCollapsed": "‪Energy graphs hidden.‬",
    "PHOTOELECTRIC_EFFECT/energy.graph.legend.bindingEnergy": "‪Electron Binding Energy‬",
    "PHOTOELECTRIC_EFFECT/energy.graph.legend.photonEnergy": "‪Photon Energy‬",
    "PHOTOELECTRIC_EFFECT/energy.graph.legend.kineticEnergy": "‪Electron Kinetic Energy‬",
    "PHOTOELECTRIC_EFFECT/energy.graph.legend.emptyStates": "‪Empty States‬",
    "PHOTOELECTRIC_EFFECT/energy.graph.legend.filledStates": "‪Filled States‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyGraphAccordionBox.barGraph.accessibleParagraph": "‪{ $energyUnits ->\n  [electronVolts] Energy in electron volts for each of three recent photon absorptions. Zero is the escape level: binding energy is plotted below zero. Photon energy and kinetic energy above zero.\n  *[joules] Energy in joules for each of three recent photon absorptions. Zero is the escape level: binding energy is plotted below zero. Photon energy and kinetic energy above zero.\n}‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyGraphAccordionBox.barGraph.accessibleHeading": "‪Energy Bars‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyGraphAccordionBox.energyDiagram.accessibleParagraph": "‪The energy axis runs from below the metal's filled states up past the escape level at zero. Empty states are in the gap from the escape level at zero down to the Fermi level. Filled states are in the gap from the Fermi level down to the bottom of the band.‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyGraphAccordionBox.energyDiagram.accessibleHeading": "‪Energy Diagram‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyShots.accessibleList.shotItem": "‪{ $outcome ->\n  [noData] Shot { $slot }: no data.\n  [ejected] Shot { $slot }: photon energy { $photonEnergy }, binding energy { $bindingEnergy }, an electron was ejected with kinetic energy { $kineticEnergy }.\n  *[notEjected] Shot { $slot }: photon energy { $photonEnergy }, binding energy { $bindingEnergy }, no electron was ejected.\n}‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyShots.accessibleList.leadingParagraph": "‪Recorded shots:‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyShots.accessibleList.emptyItem": "‪No data recorded yet. Press Fire to collect data.‬",
    "PHOTOELECTRIC_EFFECT/showElectrons": "‪Show Electrons‬",
    "PHOTOELECTRIC_EFFECT/a11y.showElectronsCheckbox.accessibleHelpText": "‪Show or hide the electrons ejected from the metal. Current is not affected.‬",
    "PHOTOELECTRIC_EFFECT/a11y.showElectronsCheckbox.accessibleContextResponseChecked": "‪Electrons shown.‬",
    "PHOTOELECTRIC_EFFECT/a11y.showElectronsCheckbox.accessibleContextResponseUnchecked": "‪Electrons hidden.‬",
    "PHOTOELECTRIC_EFFECT/highestEnergyOnly": "‪Highest Energy Only‬",
    "PHOTOELECTRIC_EFFECT/a11y.highestEnergyOnlyCheckbox.accessibleHelpText": "‪Hides all but the highest energy electrons. Current is not affected.‬",
    "PHOTOELECTRIC_EFFECT/a11y.highestEnergyOnlyCheckbox.accessibleContextResponseChecked": "‪Showing only the highest energy electrons.‬",
    "PHOTOELECTRIC_EFFECT/a11y.highestEnergyOnlyCheckbox.accessibleContextResponseUnchecked": "‪Showing all ejected electrons.‬",
    "PHOTOELECTRIC_EFFECT/a11y.introScreen.screenSummary.playArea": "‪A photoelectric experiment setup includes a metal target plate on the left end and a collector plate on the right end inside of a vacuum tube. A light source sits above the tube and aims a beam down at the metal target. You can change the experiment by adjusting the light source intensity or wavelength, and by choosing the target plate metal. Choose if the plates are grounded or connected through an ammeter that reads the current.‬",
    "PHOTOELECTRIC_EFFECT/a11y.introScreen.screenSummary.controlArea": "‪Choose if electrons show and if so, if only the highest energy electrons show. Time controls let you pause and step through the action, and Reset All returns the simulation to its starting state.‬",
    "PHOTOELECTRIC_EFFECT/a11y.introScreen.screenSummary.currentDetails.leadingParagraph": "‪{ $lightState ->\n  [on] Currently, the light source is on at { $intensity } percent, set to { $wavelength } nanometers, with a { $material } target. The { a11y_representationName } representation is shown.\n  *[off] Currently, the light source is off, set to { $wavelength } nanometers, with a { $material } target. The { a11y_representationName } representation is shown.\n}‬",
    "PHOTOELECTRIC_EFFECT/a11y.introScreen.screenSummary.interactionHint": "‪Turn up the light source intensity, then adjust the wavelength to find when electrons start to fly off the metal.‬",
    "PHOTOELECTRIC_EFFECT/a11y.setupAndDetails.lightState.accessibleParagraph": "‪{ $lightState ->\n  [on] { a11y_spectrumRegionCapitalized } light shines on target plate.\n  *[off] Light source off.\n}‬",
    "PHOTOELECTRIC_EFFECT/a11y.setupAndDetails.experimentDetails.accessibleList.wiringItem": "‪{ $wiring ->\n  [grounded] Target and collector plates are grounded.\n  *[circuit] Target and collector plates are connected through an ammeter.\n}‬",
    "PHOTOELECTRIC_EFFECT/a11y.representationRadioButtonGroup.accessibleName": "‪Plate Setup‬",
    "PHOTOELECTRIC_EFFECT/a11y.representationRadioButtonGroup.groundedRadioButton.accessibleName": "‪Grounded Plates‬",
    "PHOTOELECTRIC_EFFECT/a11y.representationRadioButtonGroup.groundedRadioButton.accessibleContextResponse": "‪Each plate connected to ground.‬",
    "PHOTOELECTRIC_EFFECT/a11y.representationRadioButtonGroup.circuitRadioButton.accessibleName": "‪Connected Plates‬",
    "PHOTOELECTRIC_EFFECT/a11y.representationRadioButtonGroup.circuitRadioButton.accessibleContextResponse": "‪Plates connected through an ammeter.‬",
    "PHOTOELECTRIC_EFFECT/a11y.experimentScreen.screenSummary.playArea": "‪A photoelectric experiment setup includes a metal target plate on the left end and a collector plate on the right end inside of a vacuum tube. A light source sits above the tube and aims a beam down at the metal target. Both plates are connected through an ammeter that reads the current and a battery to adjust the voltage between the plates. You can change the experiment by adjusting the light source intensity and wavelength, by choosing the target metal, and by setting the battery voltage across the plates. Three graphs can be expanded to plot experiment results. Each graph fills in as you sweep its controls, and you can capture up to three snapshots of a graph and compare them side by side.‬",
    "PHOTOELECTRIC_EFFECT/a11y.experimentScreen.screenSummary.controlArea": "‪Choose if electrons show and if so, if only the highest energy electrons show. Time controls let you pause and step through the action, and Reset All returns the simulation to its starting state.‬",
    "PHOTOELECTRIC_EFFECT/a11y.experimentScreen.screenSummary.currentDetails.leadingParagraph": "‪{ $lightState ->\n  [on] Currently, the light source is on at { $intensity } percent, set to { $wavelength } nanometers, with a { $material } target. The battery is set to { $voltage } volts.\n  *[off] Currently, the light source is off, set to { $wavelength } nanometers, with a { $material } target. The battery is set to { $voltage } volts.\n}‬",
    "PHOTOELECTRIC_EFFECT/a11y.experimentScreen.screenSummary.interactionHint": "‪Turn up the light source intensity and adjust the wavelength, voltage, and metal to start collecting data in the graphs.‬",
    "PHOTOELECTRIC_EFFECT/a11y.setupAndDetails.experimentDetails.accessibleList.voltageItem": "‪Battery set to { $voltage } volts.‬",
    "PHOTOELECTRIC_EFFECT/a11y.setupAndDetails.experimentDetails.accessibleList.platePolarityItem": "‪{ $polarity ->\n  [positive] Target plate negatively charged, collector plate positively charged.\n  [negative] Target plate positively charged, collector plate negatively charged.\n  *[neutral] Plates not charged.\n}‬",
    "PHOTOELECTRIC_EFFECT/a11y.frequencyEnergyGraphNode.accessibleHeading": "‪Frequency versus Electron Energy Graph‬",
    "PHOTOELECTRIC_EFFECT/a11y.frequencyEnergyGraphNode.graphName": "‪Frequency vs. Electron Energy‬",
    "PHOTOELECTRIC_EFFECT/a11y.frequencyEnergyGraphNode.accessibleParagraph": "‪{ $pointState ->\n  [lightOff] Plot the maximum kinetic energy of the ejected electrons as you change the light frequency. No data is collected while the light source is off.\n  [noData] Plot the maximum kinetic energy of the ejected electrons as you change the light frequency. No data yet. Change the wavelength to collect data.\n  *[hasData] Plot the maximum kinetic energy of the ejected electrons as you change the light frequency. The highlighted point is { $frequency }, { $energy }.\n}‬",
    "PHOTOELECTRIC_EFFECT/a11y.referenceLine.frequencyValuePattern": "‪{ $value } times ten to the fifteenth hertz‬",
    "PHOTOELECTRIC_EFFECT/experiment.graph.frequencyAxisLabel": "‪Frequency (x10<sup>15</sup> Hz)‬",
    "PHOTOELECTRIC_EFFECT/experiment.graph.energyAxisLabelPattern": "‪Electron KE<sub>max</sub> ({{units}})‬",
    "PHOTOELECTRIC_EFFECT/experiment.graph.frequencyEnergyTitle": "‪Electron Kinetic Energy vs Light Frequency‬",
    "PHOTOELECTRIC_EFFECT/a11y.intensityCurrentGraphNode.accessibleHeading": "‪Intensity versus Current Graph‬",
    "PHOTOELECTRIC_EFFECT/a11y.intensityCurrentGraphNode.graphName": "‪Intensity vs. Current‬",
    "PHOTOELECTRIC_EFFECT/a11y.intensityCurrentGraphNode.accessibleParagraph": "‪{ $pointState ->\n  [noData] Plot the current through the ammeter as you change the light source intensity. No data yet. Change the intensity to collect data.\n  *[hasData] Plot the current through the ammeter as you change the light source intensity. The highlighted point is { $intensity } percent intensity, { $current }.\n}‬",
    "PHOTOELECTRIC_EFFECT/experiment.graph.intensityAxisLabel": "‪Intensity (%)‬",
    "PHOTOELECTRIC_EFFECT/experiment.graph.currentAxisLabelPattern": "‪Current ({{symbol}})‬",
    "PHOTOELECTRIC_EFFECT/experiment.graph.intensityCurrentTitle": "‪Current vs Intensity‬",
    "PHOTOELECTRIC_EFFECT/a11y.voltageCurrentGraphNode.accessibleHeading": "‪Voltage versus Current Graph‬",
    "PHOTOELECTRIC_EFFECT/a11y.voltageCurrentGraphNode.graphName": "‪Voltage vs. Current‬",
    "PHOTOELECTRIC_EFFECT/a11y.voltageCurrentGraphNode.accessibleParagraph": "‪{ $pointState ->\n  [noData] Plot the current through the ammeter as you change the battery voltage. No data yet. Change the voltage to collect data.\n  *[hasData] Plot the current through the ammeter as you change the battery voltage. The highlighted point is { $voltage } volts, { $current }.\n}‬",
    "PHOTOELECTRIC_EFFECT/experiment.graph.voltageAxisLabel": "‪Voltage (V)‬",
    "PHOTOELECTRIC_EFFECT/experiment.graph.voltageCurrentTitle": "‪Current vs Voltage‬",
    "PHOTOELECTRIC_EFFECT/a11y.voltageNumberControl.accessibleName": "‪Battery Voltage‬",
    "PHOTOELECTRIC_EFFECT/a11y.voltageNumberControl.accessibleHelpText": "‪Set the voltage across the plates, positive or negative.‬",
    "PHOTOELECTRIC_EFFECT/voltage.label": "‪Voltage‬",
    "PHOTOELECTRIC_EFFECT/experiment.graph.snapshotLabels.wavelength": "‪Wavelength:‬",
    "PHOTOELECTRIC_EFFECT/wavelength.valueReadoutPattern": "‪{{value}} nm‬",
    "PHOTOELECTRIC_EFFECT/experiment.graph.snapshotLabels.voltage": "‪Voltage:‬",
    "PHOTOELECTRIC_EFFECT/voltage.valueReadoutPattern": "‪{{value}} V‬",
    "PHOTOELECTRIC_EFFECT/experiment.graph.snapshotLabels.intensity": "‪Intensity:‬",
    "PHOTOELECTRIC_EFFECT/intensity.percentReadoutPattern": "‪{{value}} %‬",
    "PHOTOELECTRIC_EFFECT/energyUnits.scaledUnitsPattern": "‪×{{base}}<sup>{{exponent}}</sup> {{units}}‬",
    "PHOTOELECTRIC_EFFECT/a11y.materialsComboBox.accessibleName": "‪Target Metal‬",
    "PHOTOELECTRIC_EFFECT/a11y.materialsComboBox.accessibleHelpText": "‪Choose the metal the light shines on.‬",
    "PHOTOELECTRIC_EFFECT/spectrumTrack.uvLabel": "‪UV‬",
    "PHOTOELECTRIC_EFFECT/spectrumTrack.irLabel": "‪IR‬",
    "PHOTOELECTRIC_EFFECT/a11y.photonSourceControl.wavelengthNumberControl.accessibleName": "‪Wavelength‬",
    "PHOTOELECTRIC_EFFECT/a11y.photonSourceControl.wavelengthNumberControl.accessibleHelpText": "‪Change the wavelength of the light, from ultraviolet through visible to infrared.‬",
    "PHOTOELECTRIC_EFFECT/a11y.photonSourceControl.wavelengthNumberControl.accessibleContextResponse": "‪{ $ejecting ->\n  [none] No electrons ejecting.\n  *[some] { $speedChange ->\n            [faster] Electrons ejecting. They move faster on average.\n            [slower] Electrons ejecting. They move slower on average.\n            *[same] Electrons ejecting.\n          }\n}‬",
    "PHOTOELECTRIC_EFFECT/wavelength.label": "‪Wavelength‬",
    "PHOTOELECTRIC_EFFECT/energy.graph.diagramControls.workFunctionWithSymbolPattern": "‪Work Function ({{symbol}})‬",
    "PHOTOELECTRIC_EFFECT/energy.graph.diagramControls.bandDepthWithSymbolPattern": "‪Band Depth ({{symbol}})‬",
    "PHOTOELECTRIC_EFFECT/energy.graph.bandDepthLabel": "‪D‬",
    "PHOTOELECTRIC_EFFECT/energy.graph.diagramControls.photonArrow": "‪Photon Arrow‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyGraphControls.photonArrowCheckbox.accessibleContextResponseChecked": "‪Photon arrows shown.‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyGraphControls.photonArrowCheckbox.accessibleContextResponseUnchecked": "‪Photon arrows hidden.‬",
    "PHOTOELECTRIC_EFFECT/energy.graph.diagramControls.label": "‪Fermi Level (E<sub>F</sub>)‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyGraphControls.fermiLevelCheckbox.accessibleName": "‪Fermi Level‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyGraphControls.fermiLevelCheckbox.accessibleContextResponseChecked": "‪Fermi level line added.‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyGraphControls.fermiLevelCheckbox.accessibleContextResponseUnchecked": "‪Fermi level line removed.‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyGraphControls.workFunctionCheckbox.accessibleName": "‪Work Function‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyGraphControls.workFunctionCheckbox.accessibleContextResponseChecked": "‪Work function label added.‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyGraphControls.workFunctionCheckbox.accessibleContextResponseUnchecked": "‪Work function label removed.‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyGraphControls.bandDepthCheckbox.accessibleName": "‪Band Depth‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyGraphControls.bandDepthCheckbox.accessibleContextResponseChecked": "‪Band depth label added.‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyGraphControls.bandDepthCheckbox.accessibleContextResponseUnchecked": "‪Band depth label removed.‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyGraphDisplayModeRadioButtonGroup.barGraphRadioButton.accessibleName": "‪Energy Bars‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyGraphDisplayModeRadioButtonGroup.barGraphRadioButton.accessibleContextResponse": "‪Graph switches to energy bar charts.‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyGraphDisplayModeRadioButtonGroup.energyDiagramRadioButton.accessibleName": "‪Energy Diagram‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyGraphDisplayModeRadioButtonGroup.energyDiagramRadioButton.accessibleContextResponse": "‪Graph switches to energy diagram.‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyGraphDisplayModeRadioButtonGroup.accessibleName": "‪Energy Graph View‬",
    "PHOTOELECTRIC_EFFECT/a11y.energyGraphDisplayModeRadioButtonGroup.accessibleHelpText": "‪Choose whether to show the energy bar charts for each shot or a diagram of the electron states in the metal.‬",
    "PHOTOELECTRIC_EFFECT/a11y.setupAndDetails.experimentDetails.accessibleList.materialItem": "‪Target metal is { $material }.‬",
    "PHOTOELECTRIC_EFFECT/a11y.setupAndDetails.experimentDetails.accessibleList.intensityItem": "‪Light source intensity is { $intensity } percent.‬",
    "PHOTOELECTRIC_EFFECT/a11y.setupAndDetails.experimentDetails.accessibleList.wavelengthItem": "‪Wavelength in { a11y_spectrumRegionLowercase } region, { $wavelength } nanometers.‬",
    "PHOTOELECTRIC_EFFECT/a11y.setupAndDetails.accessibleHeading": "‪Experiment Setup and Details‬",
    "PHOTOELECTRIC_EFFECT/a11y.setupAndDetails.experimentDetails.accessibleList.leadingParagraph": "‪Experiment details:‬",
    "PHOTOELECTRIC_EFFECT/energy.graph.yAxisLabelPattern": "‪Energy ({{units}})‬",
    "PHOTOELECTRIC_EFFECT/current.label": "‪Current‬",
    "PHOTOELECTRIC_EFFECT/a11y.photonSourceControl.intensitySlider.accessibleName": "‪Intensity‬",
    "PHOTOELECTRIC_EFFECT/a11y.photonSourceControl.intensitySlider.accessibleHelpText": "‪Change how much light shines on the target.‬",
    "PHOTOELECTRIC_EFFECT/sourceIntensity.percentReadoutPattern": "‪{{value}} %‬",
    "PHOTOELECTRIC_EFFECT/a11y.photonSourceControl.intensitySlider.accessibleContextResponse": "‪{ $emissionChange ->\n  [none] Photons absorb. No electrons ejecting.\n  [more] More electrons ejecting.\n  [fewer] Fewer electrons ejecting.\n  *[same] Electrons ejecting.\n}‬",
    "PHOTOELECTRIC_EFFECT/intensity.label": "‪Intensity‬",
    "PHOTOELECTRIC_EFFECT/a11y.setupAndDetails.electronBeam.accessibleList.leadingParagraph": "‪{ $electronCount ->\n  [none] No electrons ejected from metal.\n  [few] Some electrons ejected from metal and travel to collector. { a11y_setupAndDetails_electronBeam_accessibleList_collectorClause }\n  *[many] Many electrons ejected from metal and travel to the collector. { a11y_setupAndDetails_electronBeam_accessibleList_collectorClause }\n}‬",
    "PHOTOELECTRIC_EFFECT/a11y.setupAndDetails.electronBeam.accessibleList.velocitySpreadItem": "‪{ $velocitySpread ->\n  [range] Electrons ejected with a range of speeds.\n  [sameSpeed] Electrons ejected with the same speed.\n  *[onlyHighest] Electrons ejected with the same speed.\n}‬",
    "PHOTOELECTRIC_EFFECT/a11y.setupAndDetails.electronBeam.accessibleList.ammeterItem": "‪Ammeter reads { $current }.‬",
    "PHOTOELECTRIC_EFFECT/a11y.currentReadout.lessThanPattern": "‪less than { $current }‬",
    "PHOTOELECTRIC_EFFECT/a11y.graphAccordionBox.accessibleContextResponseExpanded": "‪Expanded.‬",
    "PHOTOELECTRIC_EFFECT/a11y.graphAccordionBox.accessibleContextResponseCollapsed": "‪Collapsed.‬",
    "PHOTOELECTRIC_EFFECT/a11y.takeSnapshotButton.accessibleName": "‪Take Snapshot, { $graphName }‬",
    "PHOTOELECTRIC_EFFECT/a11y.viewSnapshotsButton.accessibleName": "‪View Snapshots, { $graphName }‬",
    "PHOTOELECTRIC_EFFECT/a11y.graphSnapshotsDialog.snapshotList.wavelengthItem": "‪Wavelength: { $wavelength } nanometers.‬",
    "PHOTOELECTRIC_EFFECT/energy.graph.fermiLevelLabel": "‪E<sub>F</sub>‬",
    "PHOTOELECTRIC_EFFECT/a11y.graphSnapshotsDialog.accessibleName": "‪Saved Snapshots, { $graphName }‬",
    "PHOTOELECTRIC_EFFECT/a11y.graphSnapshotsDialog.accessibleParagraph": "‪{ $count } of 3 snapshots are stacked for comparison, sharing one horizontal axis. Each is labeled with experiment conditions set when it was saved.‬",
    "PHOTOELECTRIC_EFFECT/experiment.graph.snapshotSaved": "‪Saved!‬",
    "PHOTOELECTRIC_EFFECT/a11y.graphSnapshotsDialog.zoomInButton.accessibleName": "‪Zoom In‬",
    "PHOTOELECTRIC_EFFECT/a11y.graphSnapshotsDialog.zoomInButton.accessibleContextResponse": "‪Zoomed in.‬",
    "PHOTOELECTRIC_EFFECT/a11y.graphSnapshotsDialog.zoomOutButton.accessibleName": "‪Zoom Out‬",
    "PHOTOELECTRIC_EFFECT/a11y.graphSnapshotsDialog.zoomOutButton.accessibleContextResponse": "‪Zoomed out.‬",
    "PHOTOELECTRIC_EFFECT/experiment.graph.snapshotLabels.material": "‪Metal:‬",
    "PHOTOELECTRIC_EFFECT/experiment.graph.snapshotNumberPattern": "‪Snapshot {{snapshotNumber}}‬",
    "PHOTOELECTRIC_EFFECT/a11y.graphSnapshotsDialog.trashButton.accessibleName": "‪Delete Snapshot { $number }‬",
    "PHOTOELECTRIC_EFFECT/a11y.graphSnapshotsDialog.trashButton.accessibleContextResponse": "‪Snapshot { $number } deleted. { $remaining } of 3 snapshots stored.‬",
    "PHOTOELECTRIC_EFFECT/a11y.graphSnapshotsDialog.snapshotList.leadingParagraph": "‪Snapshot { $number }:‬",
    "PHOTOELECTRIC_EFFECT/experiment.graph.referenceLine": "‪Reference Line‬",
    "PHOTOELECTRIC_EFFECT/a11y.graphSnapshotsDialog.referenceLineCheckbox.accessibleHelpText": "‪Add a movable, vertical line that reads values across the stacked snapshots.‬",
    "PHOTOELECTRIC_EFFECT/a11y.graphSnapshotsDialog.referenceLineCheckbox.accessibleContextResponseChecked": "‪Reference line added.‬",
    "PHOTOELECTRIC_EFFECT/a11y.graphSnapshotsDialog.referenceLineCheckbox.accessibleContextResponseUnchecked": "‪Reference line removed.‬",
    "PHOTOELECTRIC_EFFECT/a11y.referenceLine.snapshotReading": "‪{ $hasData ->\n  [data] Snapshot { $number }, { $reading }\n  *[noData] Snapshot { $number }, no data\n}‬",
    "PHOTOELECTRIC_EFFECT/a11y.referenceLine.noSnapshotsReading": "‪no snapshots saved‬",
    "PHOTOELECTRIC_EFFECT/a11y.referenceLine.readingsJoinPattern": "‪{ $first }; { $second }‬",
    "PHOTOELECTRIC_EFFECT/a11y.referenceLine.accessibleObjectResponse": "‪{ $xValue }. { $readings }‬",
    "PHOTOELECTRIC_EFFECT/a11y.referenceLine.accessibleName": "‪Reference Line‬",
    "PHOTOELECTRIC_EFFECT/a11y.referenceLine.accessibleHelpText": "‪Move across the stacked graphs to compare values at the same position.‬",
    "PHOTOELECTRIC_EFFECT/photoelectric-effect.title": "‪Photoelectric Effect‬",
    "PHOTOELECTRIC_EFFECT/a11y.representationName": "‪{ $representation ->\n  [grounded] Grounded plates\n  *[circuit] Connected plates\n}‬",
    "PHOTOELECTRIC_EFFECT/a11y.firingModeName": "‪{ $firingMode ->\n  [single] Single\n  *[burst] Burst\n}‬",
    "PHOTOELECTRIC_EFFECT/a11y.setupAndDetails.electronBeam.accessibleList.collectorClause": "‪{ $collectorReach ->\n  [all] Electrons reach collector.\n  [some] Some electrons turn back before collector.\n  *[none] Electrons turn back before collector.\n}‬",
    "PHOTOELECTRIC_EFFECT/a11y.spectrumRegionCapitalized": "‪{ $spectrumRegion ->\n  [ultraviolet] Ultraviolet\n  [visible] Visible\n  *[infrared] Infrared\n}‬",
    "PHOTOELECTRIC_EFFECT/a11y.spectrumRegionLowercase": "‪{ $spectrumRegion ->\n  [ultraviolet] ultraviolet\n  [visible] visible\n  *[infrared] infrared\n}‬",
    "JOIST/privacyPolicy": "‪Privacy Policy‬",
    "JOIST/translation.credits.link": "‪Translation Credits‬",
    "JOIST/thirdParty.credits.link": "‪Third-party Credits‬",
    "JOIST/donateToPhet": "‪Donate to PhET‬",
    "JOIST/simTitleWithScreenNamePattern": "‪{{simName}} — {{screenName}}‬",
    "JOIST/a11y.screenNamePattern": "‪{{name}} Screen‬",
    "JOIST/a11y.goToScreenPattern": "‪Go to {{name}} Screen.‬",
    "JOIST/a11y.screenSimPattern": "‪{{screenName}}, {{simName}}‬",
    "JOIST/a11y.simScreen": "‪Sim Screen‬",
    "JOIST/a11y.home": "‪Home‬",
    "JOIST/a11y.homeScreenButtonDetailsPattern": "‪On {{name}}, {{screenHint}}‬",
    "JOIST/a11y.homeScreenHint": "‪Choose a screen to start exploring.‬",
    "JOIST/a11y.homeScreenDescriptionPattern": "‪Welcome to {{name}}. It has {{screens}} interactive screens that you can explore.‬",
    "JOIST/a11y.homeScreenIntroPattern": "‪{{description}} {{hint}}‬",
    "JOIST/a11y.simScreens": "‪Sim Screens‬",
    "JOIST/a11y.simResources": "‪Sim Resources‬",
    "JOIST/queryParametersWarningDialog.invalidQueryParameters": "‪Invalid Query Parameters‬",
    "JOIST/queryParametersWarningDialog.oneOrMoreQueryParameters": "‪One or more of these query parameters have<br>invalid values:‬",
    "JOIST/queryParametersWarningDialog.theSimulationWillStart": "‪The simulation will start with default values for<br>those query parameters.‬",
    "JOIST/a11y.voicingToolbar.openToolbar": "‪Open Toolbar‬",
    "JOIST/a11y.voicingToolbar.closeToolbar": "‪Close Toolbar‬",
    "JOIST/a11y.voicingToolbar.hideToolbar": "‪Hide Toolbar‬",
    "JOIST/a11y.voicingToolbar.showToolbar": "‪Show Toolbar‬",
    "JOIST/a11y.voicingToolbar.toolbarShown": "‪Toolbar Shown.‬",
    "JOIST/a11y.voicingToolbar.toolbarHidden": "‪Toolbar hidden.‬",
    "JOIST/a11y.phetMenu": "‪PhET Menu‬",
    "JOIST/a11y.voicingToolbar.voicing.title": "‪Sim Voicing‬",
    "JOIST/a11y.voicingToolbar.voicing.quickInfo": "‪Quick Info‬",
    "JOIST/a11y.voicingToolbar.voicing.simVoicingOnAlert": "‪Sim Voicing on.‬",
    "JOIST/a11y.voicingToolbar.voicing.simVoicingOffAlert": "‪Sim Voicing off.‬",
    "JOIST/a11y.voicingToolbar.title": "‪Toolbar‬",
    "JOIST/a11y.voicingToolbar.voicing.playOverviewLabel": "‪Play Overview‬",
    "JOIST/a11y.voicingToolbar.voicing.playDetailsLabel": "‪Play Details‬",
    "JOIST/a11y.voicingToolbar.voicing.playHintLabel": "‪Play Hint‬",
    "JOIST/a11y.voicingToolbar.voicing.overviewLabel": "‪Overview‬",
    "JOIST/a11y.voicingToolbar.voicing.detailsLabel": "‪Details‬",
    "JOIST/a11y.voicingToolbar.voicing.hintLabel": "‪Hint‬",
    "JOIST/a11y.inPlayArea": "‪In Play Area:‬",
    "JOIST/a11y.inControlArea": "‪In Control Area:‬",
    "JOIST/a11y.keyboardHelp.keyboardShortcuts": "‪Keyboard Shortcuts‬",
    "JOIST/a11y.soundToggle.label": "‪All Audio‬",
    "JOIST/a11y.soundToggle.alert.simSoundOn": "‪Audio Features on.‬",
    "JOIST/a11y.soundToggle.alert.simSoundOff": "‪Audio Features off.‬",
    "JOIST/preferences.title": "‪Preferences‬",
    "JOIST/menuItem.phetWebsite": "‪PhET Website…‬",
    "JOIST/menuItem.reportAProblem": "‪Report a Problem…‬",
    "JOIST/menuItem.getUpdate": "‪Check for Updates…‬",
    "JOIST/menuItem.screenshot": "‪Screenshot‬",
    "JOIST/menuItem.fullscreen": "‪Full Screen‬",
    "JOIST/menuItem.about": "‪About…‬",
    "JOIST/keyboardShortcuts.title": "‪Keyboard Shortcuts‬",
    "JOIST/a11y.keyboardHelp.tabToGetStarted.readingBlockNameResponse": "‪Tab to get started.‬",
    "JOIST/keyboardShortcuts.toGetStarted": "‪to get started‬",
    "JOIST/a11y.keyboardHelp.tabToGetStarted.accessibleHelpText": "‪Use Tab to find sim actions, cursor keys to read details.‬",
    "JOIST/a11y.updateDialog.accessibleName": "‪Update Status‬",
    "JOIST/versionPattern": "‪version {0}‬",
    "JOIST/license.title": "‪License‬",
    "JOIST/preferences.tabs.overview.title": "‪Overview‬",
    "JOIST/preferences.tabs.simulation.title": "‪Simulation‬",
    "JOIST/preferences.tabs.visual.title": "‪Visual‬",
    "JOIST/preferences.tabs.audio.title": "‪Audio‬",
    "JOIST/preferences.tabs.input.title": "‪Input‬",
    "JOIST/preferences.tabs.localization.title": "‪Localization‬",
    "JOIST/updates.checking": "‪Checking for updates…‬",
    "JOIST/updates.upToDate": "‪This simulation is up to date.‬",
    "JOIST/updates.outOfDate": "‪New version available‬",
    "JOIST/updates.newVersionAvailable": "‪There is a new version available: {0}.‬",
    "JOIST/updates.yourCurrentVersion": "‪Your current version is: {0}.‬",
    "JOIST/updates.getUpdate": "‪Get Update…‬",
    "JOIST/updates.noThanks": "‪No Thanks‬",
    "JOIST/a11y.updateDialog.noThanksButton.accessibleContextResponse": "‪Continuing with current version.‬",
    "JOIST/updates.offline": "‪Unable to check for updates.‬",
    "JOIST/credits.title": "‪Credits‬",
    "JOIST/credits.leadDesign": "‪Lead Design: {0}‬",
    "JOIST/credits.softwareDevelopment": "‪Software Development: {0}‬",
    "JOIST/credits.team": "‪Team: {0}‬",
    "JOIST/credits.contributors": "‪Contributors: {0}‬",
    "JOIST/credits.qualityAssurance": "‪Quality Assurance: {0}‬",
    "JOIST/credits.graphicArts": "‪Graphic Arts: {0}‬",
    "JOIST/credits.soundDesign": "‪Sound Design: {0}‬",
    "JOIST/credits.thanks": "‪Thanks‬",
    "JOIST/preferences.tabs.audio.audioFeatures.title": "‪Audio Features‬",
    "JOIST/preferences.tabs.audio.sounds.description": "‪Play sonifications and sound effects as you interact.‬",
    "JOIST/a11y.preferences.tabs.input.gestureControl.enabledAlert": "‪Custom taps and swipes on.‬",
    "JOIST/a11y.preferences.tabs.input.gestureControl.disabledAlert": "‪Custom taps and swipes off.‬",
    "JOIST/a11y.preferences.tabs.labelledDescriptionPattern": "‪{{label}}, {{description}}‬",
    "JOIST/preferences.tabs.general.accessibilityIntro": "‪We are adding features to our simulations to make them more inclusive. Some of these features support accessibility for learners with diverse needs and within diverse environments. Explore this menu to review or change the default presentation settings.‬",
    "JOIST/preferences.tabs.general.moreAccessibility": "‪Look for Inclusive Features on the Simulations Filter page of the PhET website to find all simulations with available features.‬",
    "JOIST/a11y.preferences.tabs.tabResponsePattern": "‪Preferences, {{title}} Tab‬",
    "JOIST/preferences.tabs.localization.regionAndCulture.title": "‪Region and Culture‬",
    "JOIST/preferences.tabs.localization.regionAndCulture.description": "‪Select the portrayal of people, places, or objects in the sim. Images are not intended to represent the entire diversity of a region or culture.‬",
    "JOIST/preferences.tabs.localization.languageSelection.title": "‪Languages‬",
    "JOIST/preferences.tabs.localization.languageSelection.description": "‪Change language to translate on-screen text. Additional descriptions, when present, remain in English.‬",
    "JOIST/preferences.tabs.visual.interactiveHighlights": "‪Interactive Highlights‬",
    "JOIST/preferences.tabs.visual.interactiveHighlightsDescription": "‪Add visual highlights for mouse and touch as you interact.‬",
    "JOIST/a11y.preferences.tabs.visual.interactiveHighlights.enabledAlert": "‪Highlights on for all input.‬",
    "JOIST/a11y.preferences.tabs.visual.interactiveHighlights.disabledAlert": "‪Highlights off for mouse and touch.‬",
    "JOIST/preferences.tabs.visual.patterns": "‪Patterns‬",
    "JOIST/preferences.tabs.visual.patternsDescription": "‪Adds patterns to graphs to increase color contrast.‬",
    "JOIST/a11y.preferences.tabs.visual.patternsEnabledControl.accessibleContextResponseRightValue": "‪Patterns added to graphs.‬",
    "JOIST/a11y.preferences.tabs.visual.patternsEnabledControl.accessibleContextResponseLeftValue": "‪Patterns removed from graphs.‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.title": "‪Voicing‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.voicingToolbar.title": "‪Toolbar‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.customizeVoice.rate.title": "‪Rate‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.customizeVoice.rate.labelString": "‪Voice Rate‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.customizeVoice.pitch.title": "‪Pitch‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.voicingOn": "‪Voicing on.‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.voicingOff": "‪Voicing off.‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.voicingOffOnlyAvailableInEnglish": "‪Voicing off. Only available in English.‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.customizeVoice.variablesPattern": "‪{{value}}x‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.customizeVoice.title": "‪Customize Voice‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.voicingToolbar.toolbarRemoved": "‪Toolbar removed.‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.voicingToolbar.toolbarAdded": "‪Toolbar added to sim.‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.simVoicingOptions.title": "‪Sim Voicing Options‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.simVoicingOptions.description": "‪Choose details you want voiced as you interact.‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.simVoicingOptions.objectDetails.label": "‪Voice object details and changes‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.simVoicingOptions.contextChanges.label": "‪Voice surrounding context changes‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.simVoicingOptions.helpfulHints.label": "‪Voice helpful hints‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.simVoicingOptions.objectDetails.enabledAlert": "‪Voicing object details and changes.‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.simVoicingOptions.objectDetails.disabledAlert": "‪Object details and changes muted.‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.simVoicingOptions.contextChanges.enabledAlert": "‪Voicing surrounding context changes.‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.simVoicingOptions.contextChanges.disabledAlert": "‪Surrounding context changes muted.‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.simVoicingOptions.helpfulHints.enabledAlert": "‪Voicing extra help.‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.simVoicingOptions.helpfulHints.disabledAlert": "‪Extra help muted.‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.customizeVoice.voice.title": "‪Voice‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.customizeVoice.voice.titlePattern": "‪Voice: {{value}}‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.customizeVoice.voice.noVoicesAvailable": "‪No voices available‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.customizeVoice.expandedAlert": "‪expanded‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.customizeVoice.collapsedAlert": "‪collapsed‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.customizeVoice.writtenVariablesPattern": "‪{{value}} times‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.customizeVoice.rate.rangeDescriptions.voiceRateNormal": "‪normal‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.customizeVoice.rate.rangeDescriptions.low": "‪in low range‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.customizeVoice.rate.rangeDescriptions.normal": "‪in normal range‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.customizeVoice.rate.rangeDescriptions.aboveNormal": "‪above normal range‬",
    "JOIST/a11y.preferences.tabs.audio.voicing.customizeVoice.rate.rangeDescriptions.high": "‪in high range‬",
    "JOIST/preferences.tabs.audio.voicing.titleEnglishOnly": "‪Voicing (English Only)‬",
    "JOIST/preferences.tabs.audio.voicing.description": "‪Voice and highlight content as you interact.‬",
    "JOIST/preferences.tabs.audio.sounds.title": "‪Sounds‬",
    "JOIST/preferences.tabs.audio.sounds.extraSounds.title": "‪Extra Sounds‬",
    "JOIST/preferences.tabs.audio.sounds.extraSounds.description": "‪Play additional sound that may be helpful for some learners.‬",
    "JOIST/a11y.preferences.tabs.audio.sounds.soundsOn": "‪Sounds on.‬",
    "JOIST/a11y.preferences.tabs.audio.sounds.soundsOff": "‪Sounds off.‬",
    "JOIST/a11y.preferences.tabs.audio.sounds.extraSounds.extraSoundsOn": "‪Extra Sounds on.‬",
    "JOIST/a11y.preferences.tabs.audio.sounds.extraSounds.extraSoundsOff": "‪Extra Sounds off.‬",
    "JOIST/projectorMode": "‪Projector Mode‬",
    "JOIST/preferences.tabs.visual.projectorModeDescription": "‪Increase color contrast for better visibility in classrooms.‬",
    "JOIST/preferences.tabs.localization.regionAndCulture.africa": "‪Africa‬",
    "JOIST/preferences.tabs.localization.regionAndCulture.africaModest": "‪Africa (Modest)‬",
    "JOIST/preferences.tabs.localization.regionAndCulture.asia": "‪Asia‬",
    "JOIST/preferences.tabs.localization.regionAndCulture.latinAmerica": "‪Latin America‬",
    "JOIST/preferences.tabs.localization.regionAndCulture.oceania": "‪Oceania‬",
    "JOIST/preferences.tabs.localization.regionAndCulture.random": "‪Random‬",
    "JOIST/preferences.tabs.localization.regionAndCulture.unitedStatesOfAmerica": "‪United States of America‬",
    "JOIST/a11y.preferences.tabs.localization.languageSelection.languageChangeResponsePattern": "‪On-screen text now in {{language}}.‬",
    "SCENERY_PHET/keyboardHelpDialog.move": "‪Move‬",
    "SCENERY_PHET/keyboardHelpDialog.moveSlower": "‪Move slower‬",
    "SCENERY_PHET/keyboardHelpDialog.jumpToMinimum": "‪Jump to minimum‬",
    "SCENERY_PHET/keyboardHelpDialog.jumpToMaximum": "‪Jump to maximum‬",
    "SCENERY_PHET/keyboardHelpDialog.moveToNextItemOrGroup": "‪Move to next item or group‬",
    "SCENERY_PHET/keyboardHelpDialog.moveToPreviousItemOrGroup": "‪Move to previous item or group‬",
    "SCENERY_PHET/keyboardHelpDialog.moveBetweenItemsInAGroup": "‪Move between items in a group‬",
    "SCENERY_PHET/keyboardHelpDialog.pressButtons": "‪Press buttons‬",
    "SCENERY_PHET/keyboardHelpDialog.exitADialog": "‪Exit a dialog‬",
    "SCENERY_PHET/keyboardHelpDialog.setValuesInKeypad": "‪Set values within keypad‬",
    "SCENERY_PHET/a11y.keyboardHelpDialog.general.setValuesInKeypadDescription": "‪Set values within keypad using number keys 0-9.‬",
    "SCENERY_PHET/keyboardHelpDialog.toggleCheckboxes": "‪Toggle checkboxes‬",
    "SCENERY_PHET/keyboardHelpDialog.basicActions": "‪Basic Actions‬",
    "SCENERY_PHET/keyboardHelpDialog.sliderControls": "‪Slider Controls‬",
    "SCENERY_PHET/keyboardHelpDialog.adjust": "‪Adjust‬",
    "SCENERY_PHET/keyboardHelpDialog.slider": "‪slider‬",
    "SCENERY_PHET/keyboardHelpDialog.maximum": "‪maximum‬",
    "SCENERY_PHET/keyboardHelpDialog.minimum": "‪minimum‬",
    "SCENERY_PHET/keyboardHelpDialog.adjustSlider": "‪Adjust slider‬",
    "SCENERY_PHET/keyboardHelpDialog.adjustInSmallerSteps": "‪Adjust in smaller steps‬",
    "SCENERY_PHET/keyboardHelpDialog.adjustInLargerSteps": "‪Adjust in larger steps‬",
    "SCENERY_PHET/keyboardHelpDialog.verbSliderPattern": "‪{{verb}} {{slider}}‬",
    "SCENERY_PHET/keyboardHelpDialog.verbInSmallerStepsPattern": "‪{{verb}} in smaller steps‬",
    "SCENERY_PHET/keyboardHelpDialog.verbInLargerStepsPattern": "‪{{verb}} in larger steps‬",
    "SCENERY_PHET/keyboardHelpDialog.jumpToMinimumPattern": "‪Jump to {{minimum}}‬",
    "SCENERY_PHET/keyboardHelpDialog.jumpToMaximumPattern": "‪Jump to {{maximum}}‬",
    "SCENERY_PHET/keyboardHelpDialog.timingControls.timingControls": "‪Time Controls‬",
    "SCENERY_PHET/keyboardHelpDialog.comboBox.headingString": "‪Change Choice‬",
    "SCENERY_PHET/keyboardHelpDialog.comboBox.option": "‪choice‬",
    "SCENERY_PHET/keyboardHelpDialog.comboBox.options": "‪choices‬",
    "SCENERY_PHET/keyboardHelpDialog.comboBox.closeWithoutChanging": "‪4. Close without changing‬",
    "SCENERY_PHET/a11y.keyboardHelpDialog.comboBox.closeWithoutChanging": "‪Close without changing‬",
    "SCENERY_PHET/keyboardHelpDialog.comboBox.popUpListPattern": "‪1. Show {{thingPlural}}‬",
    "SCENERY_PHET/a11y.keyboardHelpDialog.comboBox.popUpListPattern": "‪Show {{thingPlural}}‬",
    "SCENERY_PHET/keyboardHelpDialog.comboBox.moveThroughPattern": "‪2. Move through {{thingPlural}}‬",
    "SCENERY_PHET/a11y.keyboardHelpDialog.comboBox.moveThroughPattern": "‪Move through {{thingPlural}}‬",
    "SCENERY_PHET/keyboardHelpDialog.comboBox.chooseNewPattern": "‪3. Change {{thingSingular}}‬",
    "SCENERY_PHET/a11y.keyboardHelpDialog.comboBox.chooseNewPattern": "‪Change {{thingSingular}}‬",
    "SCENERY_PHET/keyboardHelpDialog.or": "‪or‬",
    "SCENERY_PHET/units.electronVolt.symbol": "‪eV‬",
    "SCENERY_PHET/units.electronVolt.symbolPattern": "‪{{value}} eV‬",
    "SCENERY_PHET/a11y.units.electronVolt.pattern": "‪{ $value ->\n  [one] { $value } electron volt\n  *[other] { $value } electron volts\n}‬",
    "SCENERY_PHET/a11y.measuringTape.accessibleHeading": "‪Measuring Tape‬",
    "SCENERY_PHET/a11y.measuringTape.base.accessibleName": "‪Measuring Tape Base‬",
    "SCENERY_PHET/a11y.measuringTape.tip.accessibleName": "‪Measuring Tape Tip‬",
    "SCENERY_PHET/measuringTapeReadoutPattern": "‪{{distance}} {{units}}‬",
    "SCENERY_PHET/a11y.timeControlNode.accessibleHeading": "‪Time Controls‬",
    "SCENERY_PHET/a11y.resetAll.accessibleName": "‪Reset All‬",
    "SCENERY_PHET/a11y.resetAll.accessibleContextResponse": "‪Everything reset.‬",
    "SCENERY_PHET/keyboardHelpDialog.resetAll": "‪Reset All‬",
    "SCENERY_PHET/units.volts.symbol": "‪V‬",
    "SCENERY_PHET/units.volts.symbolPattern": "‪{{value}} V‬",
    "SCENERY_PHET/a11y.units.volts.pattern": "‪{ $value ->\n  [one] { $value } volt\n  *[other] { $value } volts\n}‬",
    "SCENERY_PHET/keyboardHelpDialog.hyphen": "‪-‬",
    "SCENERY_PHET/a11y.playControlButton.play": "‪Play‬",
    "SCENERY_PHET/keyboardHelpDialog.timingControls.pauseOrPlayAction": "‪Pause or play action‬",
    "SCENERY_PHET/a11y.keyboard.key.control": "‪Control‬",
    "SCENERY_PHET/key.shift": "‪Shift‬",
    "SCENERY_PHET/a11y.keyboard.helpPatterns.actionStatement": "‪{ $action }.‬",
    "SCENERY_PHET/a11y.keyboard.helpPatterns.actionWithKeys": "‪{ $action } with { $keys }.‬",
    "SCENERY_PHET/a11y.keyboard.helpPatterns.modifiersPlusKeys": "‪{ $modifiers } plus { $keys }‬",
    "SCENERY_PHET/a11y.keyboard.helpPatterns.modifierSeparatorPattern": "‪{ $first } plus { $second }‬",
    "SCENERY_PHET/a11y.keyboard.helpPatterns.singleKey": "‪{ $keyLabel } key‬",
    "SCENERY_PHET/a11y.keyboard.helpPatterns.multipleKeys": "‪{ $keyLabels } keys‬",
    "SCENERY_PHET/a11y.keyboard.helpPatterns.twoItemList": "‪{ $first } or { $second }‬",
    "SCENERY_PHET/a11y.keyboard.helpPatterns.serialList": "‪{ $items }, or { $last }‬",
    "SCENERY_PHET/a11y.keyboard.helpPatterns.listSeparatorPattern": "‪{ $first }, { $second }‬",
    "SCENERY_PHET/a11y.listItemPunctuation.commaPattern": "‪{{content}},‬",
    "SCENERY_PHET/a11y.listItemPunctuation.semicolonPattern": "‪{{content}};‬",
    "SCENERY_PHET/a11y.listItemPunctuation.periodPattern": "‪{{content}}.‬",
    "SCENERY_PHET/a11y.simSection.controlArea": "‪Control Area‬",
    "SCENERY_PHET/a11y.simSection.playArea": "‪Play Area‬",
    "SCENERY_PHET/a11y.simSection.screenSummary.multiScreenIntro": "‪The {{screen}} changes as you play with it. It has a Play Area and a Control Area.‬",
    "SCENERY_PHET/a11y.simSection.screenSummary.singleScreenIntroPattern": "‪{{sim}} is an interactive sim. It changes as you play with it. It has a Play Area and a Control Area.‬",
    "SCENERY_PHET/a11y.simSection.screenSummary.keyboardShortcutsHint": "‪This screen has custom interactions. If needed, check out keyboard shortcuts under Sim Resources.‬",
    "SCENERY_PHET/a11y.negativeNumber": "‪negative { $value }‬",
    "SCENERY_PHET/a11y.scientificNotation": "‪{ $value } times { $base } to the { $exponent } power‬",
    "SCENERY_PHET/scientificNotation": "‪{{value}} × {{base}}<sup>{{exponent}}</sup>‬",
    "SCENERY_PHET/units.microamperes.symbol": "‪μA‬",
    "SCENERY_PHET/units.microamperes.symbolPattern": "‪{{value}} μA‬",
    "SCENERY_PHET/a11y.units.microamperes.pattern": "‪{ $value ->\n  [one] { $value } microampere\n  *[other] { $value } microamperes\n}‬",
    "SCENERY_PHET/units.percent.symbol": "‪%‬",
    "SCENERY_PHET/units.percent.symbolPattern": "‪{{value}}%‬",
    "SCENERY_PHET/a11y.units.percent.pattern": "‪{ $value } percent‬",
    "SCENERY_PHET/a11y.grabDrag.movable": "‪movable‬",
    "SCENERY_PHET/a11y.playControlButton.stop": "‪Stop‬",
    "SCENERY_PHET/speed.fast": "‪Fast‬",
    "SCENERY_PHET/speed.normal": "‪Normal‬",
    "SCENERY_PHET/speed.slow": "‪Slow‬",
    "SCENERY_PHET/a11y.timeControlNode.simSpeeds": "‪Sim Speeds‬",
    "SCENERY_PHET/a11y.timeControlNode.simSpeedDescription": "‪For closer observations Play sim on slower speed.‬",
    "SCENERY_PHET/a11y.playPauseStepButtonGroup.playingHelpText": "‪Pause sim to step through little by little.‬",
    "SCENERY_PHET/a11y.playPauseStepButtonGroup.pausedHelpText": "‪Step through little by little.‬",
    "SCENERY_PHET/units.joules.symbol": "‪J‬",
    "SCENERY_PHET/units.joules.symbolPattern": "‪{{value}} J‬",
    "SCENERY_PHET/a11y.units.joules.pattern": "‪{ $value ->\n  [one] { $value } joule\n  *[other] { $value } joules\n}‬",
    "SCENERY_PHET/units.nanometers.symbol": "‪nm‬",
    "SCENERY_PHET/units.nanometers.symbolPattern": "‪{{value}} nm‬",
    "SCENERY_PHET/a11y.units.nanometers.pattern": "‪{ $value ->\n  [one] { $value } nanometer\n  *[other] { $value } nanometers\n}‬",
    "SCENERY_PHET/units.photonsPerSecond.symbol": "‪photons/s‬",
    "SCENERY_PHET/units.photonsPerSecond.symbolPattern": "‪{{value}} photons/s‬",
    "SCENERY_PHET/a11y.units.photonsPerSecond.pattern": "‪{ $value ->\n  [one] { $value } photon per second\n  *[other] { $value } photons per second\n}‬",
    "SCENERY_PHET/key.a": "‪A‬",
    "SCENERY_PHET/key.b": "‪B‬",
    "SCENERY_PHET/key.c": "‪C‬",
    "SCENERY_PHET/key.d": "‪D‬",
    "SCENERY_PHET/key.e": "‪E‬",
    "SCENERY_PHET/key.f": "‪F‬",
    "SCENERY_PHET/key.g": "‪G‬",
    "SCENERY_PHET/key.h": "‪H‬",
    "SCENERY_PHET/key.i": "‪I‬",
    "SCENERY_PHET/key.j": "‪J‬",
    "SCENERY_PHET/key.k": "‪K‬",
    "SCENERY_PHET/key.l": "‪L‬",
    "SCENERY_PHET/key.m": "‪M‬",
    "SCENERY_PHET/key.n": "‪N‬",
    "SCENERY_PHET/key.o": "‪O‬",
    "SCENERY_PHET/key.p": "‪P‬",
    "SCENERY_PHET/key.q": "‪Q‬",
    "SCENERY_PHET/key.r": "‪R‬",
    "SCENERY_PHET/key.s": "‪S‬",
    "SCENERY_PHET/key.t": "‪T‬",
    "SCENERY_PHET/key.u": "‪U‬",
    "SCENERY_PHET/key.v": "‪V‬",
    "SCENERY_PHET/key.w": "‪W‬",
    "SCENERY_PHET/key.x": "‪X‬",
    "SCENERY_PHET/key.y": "‪Y‬",
    "SCENERY_PHET/key.z": "‪Z‬",
    "SCENERY_PHET/key.zero": "‪0‬",
    "SCENERY_PHET/key.one": "‪1‬",
    "SCENERY_PHET/key.two": "‪2‬",
    "SCENERY_PHET/key.three": "‪3‬",
    "SCENERY_PHET/a11y.keyboard.key.escape": "‪Escape‬",
    "SCENERY_PHET/a11y.keyboard.key.leftArrow": "‪Left Arrow‬",
    "SCENERY_PHET/a11y.keyboard.key.rightArrow": "‪Right Arrow‬",
    "SCENERY_PHET/a11y.keyboard.key.upArrow": "‪Up Arrow‬",
    "SCENERY_PHET/a11y.keyboard.key.downArrow": "‪Down Arrow‬",
    "SCENERY_PHET/a11y.keyboard.key.pageUp": "‪Page Up‬",
    "SCENERY_PHET/a11y.keyboard.key.pageDown": "‪Page Down‬",
    "SCENERY_PHET/key.home": "‪Home‬",
    "SCENERY_PHET/key.end": "‪End‬",
    "SCENERY_PHET/key.space": "‪Space‬",
    "SCENERY_PHET/key.tab": "‪Tab‬",
    "SCENERY_PHET/key.backspace": "‪Backspace‬",
    "SCENERY_PHET/key.delete": "‪Delete‬",
    "SCENERY_PHET/key.four": "‪4‬",
    "SCENERY_PHET/key.five": "‪5‬",
    "SCENERY_PHET/key.six": "‪6‬",
    "SCENERY_PHET/key.seven": "‪7‬",
    "SCENERY_PHET/key.eight": "‪8‬",
    "SCENERY_PHET/key.nine": "‪9‬",
    "SCENERY_PHET/key.option": "‪Option‬",
    "SCENERY_PHET/key.alt": "‪Alt‬",
    "SCENERY_PHET/key.return": "‪Return‬",
    "SCENERY_PHET/key.enter": "‪Enter‬",
    "SCENERY_PHET/key.capsLock": "‪Caps Lock‬",
    "SCENERY_PHET/key.esc": "‪Esc‬",
    "SCENERY_PHET/key.fn": "‪Fn‬",
    "SCENERY_PHET/key.pageDown": "‪Pg Dn‬",
    "SCENERY_PHET/key.pageUp": "‪Pg Up‬",
    "SCENERY_PHET/a11y.keySets.arrowOrWASD": "‪Arrow keys or W, A, S, or D letter keys‬",
    "SCENERY_PHET/a11y.keySets.arrow": "‪Arrow keys‬",
    "SCENERY_PHET/a11y.keySets.leftRightOrUpDownArrows": "‪Left and Right Arrow keys or Up and Down Arrow keys‬",
    "SCENERY_PHET/a11y.keySets.leftRightArrows": "‪Left and Right Arrow keys‬",
    "SCENERY_PHET/a11y.keySets.leftOrRightArrows": "‪Left or Right Arrow keys‬",
    "SCENERY_PHET/a11y.keySets.upDownArrows": "‪Up and Down Arrow keys‬",
    "SCENERY_PHET/a11y.keySets.upOrDownArrows": "‪Up or Down Arrow keys‬",
    "SCENERY_PHET/a11y.keySets.wasd": "‪W, A, S, or D letter keys‬",
    "SCENERY_PHET/a11y.keySets.ad": "‪A and D letter keys‬",
    "SCENERY_PHET/a11y.keySets.ws": "‪W and S letter keys‬",
    "SCENERY_PHET/a11y.keySets.leftRightOrAD": "‪Left and Right Arrow keys or A and D letter keys‬",
    "SCENERY_PHET/a11y.keySets.upDownOrWS": "‪Up and Down Arrow keys or W and S letter keys‬",
    "SCENERY_PHET/a11y.snapshotButtonGroup.takeSnapshotButton.accessibleHelpText": "‪{ $snapshotCount ->\n  [0] { a11y_snapshotButtonGroup_takeSnapshotButton_captureAndStoreHelpText }\n  [one] { $snapshotCount } snapshot stored. { a11y_snapshotButtonGroup_takeSnapshotButton_captureAndStoreHelpText }\n *[other] { $snapshotCount } snapshots stored. { a11y_snapshotButtonGroup_takeSnapshotButton_captureAndStoreHelpText }\n}‬",
    "SCENERY_PHET/a11y.snapshotButtonGroup.takeSnapshotButton.accessibleContextResponse": "‪{ $snapshotCapacity ->\n  [maximumReached] Max number of snapshots stored. View snapshots to review or delete.\n  *[spaceAvailable] Snapshot stored.\n}‬",
    "SCENERY_PHET/a11y.snapshotButtonGroup.viewSnapshotsButton.accessibleHelpText": "‪{ $snapshotCount ->\n  [0] After taking snapshots, open for comparison or deletion.\n  [one] { $snapshotCount } snapshot stored. Open for comparison or deletion.\n *[other] { $snapshotCount } snapshots stored. Open for comparison or deletion.\n}‬",
    "SCENERY_PHET/a11y.snapshotButtonGroup.takeSnapshotButton.accessibleName": "‪Take Snapshot‬",
    "SCENERY_PHET/a11y.snapshotButtonGroup.viewSnapshotsButton.accessibleName": "‪View Snapshots‬",
    "SCENERY_PHET/a11y.close": "‪Close‬",
    "SCENERY_PHET/a11y.playControlButton.pause": "‪Pause‬",
    "SCENERY_PHET/a11y.playPauseButton.pausedAccessibleContextResponse": "‪Sim paused.‬",
    "SCENERY_PHET/a11y.playPauseButton.playingAccessibleContextResponse": "‪Sim playing.‬",
    "SCENERY_PHET/a11y.stepForwardButton.accessibleName": "‪Step Forward‬",
    "SCENERY_PHET/a11y.stepForwardButton.accessibleContextResponse": "‪Stepping forward.‬",
    "SCENERY_PHET/a11y.stepBackwardButton.accessibleName": "‪Step Backward‬",
    "SCENERY_PHET/a11y.stepBackwardButton.accessibleContextResponse": "‪Stepping backward.‬",
    "SCENERY_PHET/a11y.snapshotButtonGroup.takeSnapshotButton.captureAndStoreHelpText": "‪{ $maxSnapshots ->\n  [one] Capture and store up to { $maxSnapshots } snapshot.\n *[other] Capture and store up to { $maxSnapshots } snapshots.\n}‬",
    "SUN/a11y.aBSwitch.accessibleNamePattern": "‪{{selectedValue}}, Switch to {{otherValue}}‬",
    "SUN/a11y.radioButtonGroup.combinedNameResponse": "‪{{groupName}}, {{buttonName}}‬",
    "SUN/a11y.closed": "‪Closed‬",
    "SUN/a11y.titleClosePattern": "‪{{title}}, Close.‬"
  }
}