# 0.0.0-2 5/31/13 5/30/13 publish dev version with sliders on the right 5/30/13 ditch getCompleteBounds calls, after scenery reverted to bounds===completeBounds 5/30/13 varargs implementation of StringUtil.format 5/30/13 replace ColorRange with minColor and maxColor properties for Solute 5/30/13 make beaker label transparent 5/30/13 provide a predictable implementation of toFixed, so that model computations are accurate to the desired number of decimal places 5/30/13 make slider thumbs a bit taller, to improve usability on tablets 5/30/13 try the sliders on the right and the concentration read-out on the left 5/29/13 localize tick labels on beaker 5/29/13 fix water formula 5/29/13 use Fort.model instead of Fort.property (second phase) 5/29/13 use Fort.property instead of phetcommon.Property (first phase) 5/29/13 replace DebugOriginNode with scenery.Circle 5/29/13 use new scenery features (getChildrenCount, getChildAt) to manage precipitate particles 5/29/13 fix layout problem with min/max values in concentration display 5/28/13 enable bounds debugging for range labels # 0.0.0-1 5/28/13 5/28/13 ***** FEATURE COMPLETE ***** 5/28/13 fix lint errors 5/28/13 show no decimal places for "0" range value 5/28/13 align concentration display with bottom of beaker 5/28/13 use getCompleteBounds to position sliders, since their values may initially be invisible 5/28/13 update value positions only when type are visible, or scenery barfs 5/28/13 fix bug in saturation indicator 5/28/13 fix layout problem with slider range values 5/28/13 "Solution Volume" slider, with some text layout problems 5/28/13 "Solute Amount" slider, with some text layout problems 5/28/13 replace LinearFunction with dot.Util.linear 5/28/13 add concentration display (has title layout problem) 5/28/13 workaround for layout of invisible SaturatedIndicator, due to change in semantics of scenery bounds 5/24/13 fix lint errors 5/24/13 first attempt at precipitate view, ridiculously slow for some reason 5/24/13 add "Saturated!" indicator 5/24/13 add Solute combo box 5/24/13 port SolutionNode without constructive area geometry 5/24/13 add "Show Values" check box 5/24/13 wrote my own CheckBox, because sun.CheckBox isn't usable with Property and is embedded in a control panel 5/24/13 completed port of beaker view 5/24/13 add visual cue for inside-bottom of beaker 5/24/13 add label to beaker 5/24/13 use rgb values for solute colors 5/24/13 partial port of beaker view 5/24/13 model ported from Java to JS 5/24/13 set up skeleton for Molarity sim 5/24/13 create molarity repo in GitHub