# 1.0.0-dev.4 7/7/14 7/2/14 #60 align bottom of game buttons with bottom of boxes 7/2/14 #37 implemented the game reward 7/2/14 restructure GameFactory as a singleton 7/2/14 fix an assertion bug in BarChartsNode 7/2/14 #57 use inherit(Object,...) instead of prototype assignment 7/2/14 replace 'Author:' with @author annotation in JSdoc 7/2/14 fix an assertion bug in BalanceScalesNode 7/2/14 add/remove blank lines to match typical PhET formatting 7/2/14 #45 replace obtuse method of calling game initializer with a switch statement 7/2/14 #56 add a smiley face to Introduction screen that appears when equation is balanced 7/2/14 #62 relocate 'move' icon to upper-left of game dialog 6/25/14 #29 game dialogs: reduce font size, reduce vertical spacing, reduce size of X and check mark # 1.0.0-dev.3 6/23/14 6/23/14 #27 uniformly reduce size of terms and arrow in equations 6/23/14 #29 address space problems with 'balanced / not balanced' dialog 6/23/14 change color of game buttons to 'yellow' 6/19/14 design decision: default to game timer off in all sims 6/19/14 replace Check-Mark-u2713.png and Heavy-Ballot-X-u2718.png with ShadowText 6/19/14 #41 create icon for 'Introduction' screen programmatically 6/19/14 #41 create icon for 'Game' screen programmatically 6/19/14 EquationTerm: change unused constructor parameter (actualCoefficient) to an option 6/19/14 Equation: replace overriding of getName with options.name 6/19/14 #36 add credits for About dialog 6/19/14 #33 disable the 'Check' button in the game when all coefficients are zero 6/17/14 #42 add missing entries in images/license.txt 6/17/14 #22 remove unused strings from balancing-chemical-equations_en.strings # 1.0.0-dev.2 6/16/14 6/16/14 #17 use default "Start Over" for button label on scoreboard # 1.0.0-dev.1 6/16/14 6/3/14 #13 stroke atoms 3/20/14 port images and strings from Java SVN repository 3/20/14 create basic directory structure and top-level files 3/20/14 created GitHub repository