# 0.01.14 (43021) Aug 12, 2010 Moved the scale further to the left so that it doesn't overlap stacked blocks as much Removed underwater scale because it seems like a more advanced feature, or more suited for the buoyancy sim Added superscripts for m^3 in object editing panel Added character labels to mystery blocks Fixed: mass readouts on blocks do not update when the mass changes Added initial support for mystery objects Fixed default density and volume values for "Objects of same ..." modes Fixed: the object volume text readout scales with the block size Switched from styrofoam to wood, since styrofoam barely submerges under water Improvements for combo box Fixes for reset all Made slider thumb more transparent based on how far the value is out of range. Fixed: When density changes, mass should change. Changed property editor layout to be: Title, then Slider, then Text readout, then Units Improvements for custom object and related controls # 0.01.13 (42907) Aug 10, 2010 Converted readout to cm3 Added a decimal point to the water height indicator Removed tabs # 0.01.12 (42897) Aug 10, 2010 Moved objects to the side of the pool on startup instead of bobbing up and down Moved the object type combo box to the top of the properties box Removed advanced tab Start sim in "Custom Object" mode Fixed: Exception when hiding custom object properties dialog Removed scale for custom object Reworded "properties" to "modes" in the floating dialog Added radio buttons for "custom object" and "mystery objects" # 0.01.11 (42679) Jul 27, 2010 # 0.01.10 (42673) Jul 26, 2010 Added a water height indicator # 0.01.09 (42614) Jul 22, 2010 # 0.01.08 (42613) Jul 22, 2010 Improve rendering for when vector arrow nodes overlap (by giving them slightly different z values) Improve number formatting for block mass readouts Improve defaults for objects of same density Added radio button for objects of same density # 0.01.07 (42511) Jul 20, 2010 7/20/10 1st tab demo with fixed visual artifacts # 0.01.02 (42471) Jul 20, 2010 7/20/10 Multiple tabs and vectors # 0.01.01 (36253) Oct 30, 2009 10/30/09 Density flex first test deployment Set the front material to smooth to make the fonts smooth instead of jagged Factored out Block model object, separated from BlockNode view object